diff --git a/TicTacToe.py b/TicTacToe.py new file mode 100644 index 0000000..6dc23ef --- /dev/null +++ b/TicTacToe.py @@ -0,0 +1,104 @@ +theBoard = {'7': ' ' , '8': ' ' , '9': ' ' , + '4': ' ' , '5': ' ' , '6': ' ' , + '1': ' ' , '2': ' ' , '3': ' ' } + +board_keys = [] + +for key in theBoard: + board_keys.append(key) + +''' We will have to print the updated board after every move in the game and + thus we will make a function in which we'll define the printBoard function + so that we can easily print the board everytime by calling this function. ''' + +def printBoard(board): + print(board['7'] + '|' + board['8'] + '|' + board['9']) + print('-+-+-') + print(board['4'] + '|' + board['5'] + '|' + board['6']) + print('-+-+-') + print(board['1'] + '|' + board['2'] + '|' + board['3']) + +# Now we'll write the main function which has all the gameplay functionality. +def game(): + + turn = 'X' + count = 0 + + + for i in range(10): + printBoard(theBoard) + print("It's your turn," + turn + ".Move to which place?") + + move = input() + + if theBoard[move] == ' ': + theBoard[move] = turn + count += 1 + else: + print("That place is already filled.\nMove to which place?") + continue + + # Now we will check if player X or O has won,for every move after 5 moves. + if count >= 5: + if theBoard['7'] == theBoard['8'] == theBoard['9'] != ' ': # across the top + printBoard(theBoard) + print("\nGame Over.\n") + print(" **** " +turn + " won. ****") + break + elif theBoard['4'] == theBoard['5'] == theBoard['6'] != ' ': # across the middle + printBoard(theBoard) + print("\nGame Over.\n") + print(" **** " +turn + " won. ****") + break + elif theBoard['1'] == theBoard['2'] == theBoard['3'] != ' ': # across the bottom + printBoard(theBoard) + print("\nGame Over.\n") + print(" **** " +turn + " won. ****") + break + elif theBoard['1'] == theBoard['4'] == theBoard['7'] != ' ': # down the left side + printBoard(theBoard) + print("\nGame Over.\n") + print(" **** " +turn + " won. ****") + break + elif theBoard['2'] == theBoard['5'] == theBoard['8'] != ' ': # down the middle + printBoard(theBoard) + print("\nGame Over.\n") + print(" **** " +turn + " won. ****") + break + elif theBoard['3'] == theBoard['6'] == theBoard['9'] != ' ': # down the right side + printBoard(theBoard) + print("\nGame Over.\n") + print(" **** " +turn + " won. ****") + break + elif theBoard['7'] == theBoard['5'] == theBoard['3'] != ' ': # diagonal + printBoard(theBoard) + print("\nGame Over.\n") + print(" **** " +turn + " won. ****") + break + elif theBoard['1'] == theBoard['5'] == theBoard['9'] != ' ': # diagonal + printBoard(theBoard) + print("\nGame Over.\n") + print(" **** " +turn + " won. ****") + break + + # If neither X nor O wins and the board is full, we'll declare the result as 'tie'. + if count == 9: + print("\nGame Over.\n") + print("It's a Tie!!") + + # Now we have to change the player after every move. + if turn =='X': + turn = 'O' + else: + turn = 'X' + + # Now we will ask if player wants to restart the game or not. + restart = input("Do want to play Again?(y/n)") + if restart == "y" or restart == "Y": + for key in board_keys: + theBoard[key] = " " + + game() + +if __name__ == "__main__": + game() \ No newline at end of file