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Radd Team presents: the SAGE Miss System. Maintainer: Katrina Payne The SAGE Miss System is a general purpose emulation system designed to abstract the requirements to run a video game system to allow for a setup that uses a Front-end, middle-end and backend type set up. Expanded The SAGE Miss System is an emulation system that generally came from a large ammount of frustration in the Kid Radd community. Various issues with most modern emulators are generally: * The systems being emulated are generally anywhere from >1MHz to about 67MHz (what the NDS actually clocks in at). Most computers running them are more than 500MHz in clock speed. Even going with the idea that some of them may use a RISC setup, there is no reason that an NDS emulator should lag like all hell on my Acer Aspire. * Multiplayer systems generally tend to be very poorly designed in there setup. * The emulators generally tend to have various porting issues between platforms. Fixes (Planned): * The emulator will work on several levels. * One level, will be the abstraction level. A general purpose setup that can set up a memory layout for the system, access the graphics hardware, talk on the network, grab device input--all that jazz. None of this should be specific to the system being emulated. In fact, the system being targetted should have any specifics avoided. Instead relying on various standard APIs. Also, User Interface at this level should be at the very minimal. * Two level, will be definition level. Here the tools provided by One Level will be expanded into a manner that can accept and understand the image information given to Miss System. * Three level will be the user interface level. While this should be usuable via one and two levels--this will make it more friendly to the average person running the ROM. * Multiplayer will be setup by allowing network devices to act as a form of input. Much like a controller. Rather than have a specific setup to run multiplayer games over the internet, we will simply regard it as another form of input. Generally done in a Peer 2 Peer manner of sorts. It will be done in a syncronous manner. As if the network input does not send anything, it should be treated as no input being given. * Added to this, would have the SAGE Miss System use its own ICMP tools setup for use inside this. Allowing a player to be able to ping out. * The SAGE Miss System will be writen in C++. The libraries it makes use of will avoid being system specific. Look forward to something done in the gaming field that is not done by some cheese ball who just learned Java, and thinks they can make Evercrack, Wow and Halo combined.