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branch: master
Commits on Aug 14, 2008
  1. Added the files to git

    authored
Commits on Aug 12, 2008
  1. kmMat4 improvements

    Carsten Haubold authored
  2. kmMat3 improvements, implemented inversion

    Carsten Haubold authored
  3. Applied Carstens mat3 patch

    Luke Benstead authored
Commits on Aug 7, 2008
  1. Fixed compiling errors, still need to finish the bsp renderer and swi…

    Luke Benstead authored
    …tch to make it the default
  2. Made some fixes to the frustum class

    Luke Benstead authored
Commits on Aug 6, 2008
  1. Added the start of a unit test for the scene manager

    Luke Benstead authored
  2. The map_renderer classes now take a shared_ptr<camera_scene_node_inte…

    Luke Benstead authored
    …rface> as a parameter instead of a frustum
  3. Implemented loading of bsp visibility data for quake 3 maps and conve…

    Luke Benstead authored
    …rted the data to the internal format (which is the same in this case)
Commits on Aug 5, 2008
  1. Lots of bug fixes, the camera movement is now time based. Fixes to Ka…

    Luke Benstead authored
    …zmath and Kazmathxx
Commits on Aug 3, 2008
  1. Fixed a typo in kazmath, added some methods to the Plane class in kaz…

    Luke Benstead authored
    …mathxx. Added a classifypoint function to kazmath
  2. Made some changes to the plane implementation in kazmathxx, need to c…

    Luke Benstead authored
    …hange it to use the kazmath functions
  3. Added libkazmath and libkazmathxx to git, these are standalone projec…

    Luke Benstead authored
    …ts but it makes sense to work on them with kazengine
  4. Implemented crude keyboard movement

    Luke Benstead authored
Commits on Jul 31, 2008
  1. Removed borked codeblocks files

    Luke Benstead authored
  2. Merge branch 'master' of git@github.com:Kazade/kazengine

    Luke Benstead authored
    Conflicts:
    
    	build/KazEngine3.depend
    	build/KazEngine3.layout
    	src/map/renderers/bsp_map_renderer.cpp
  3. Fixed compilation errors

    Luke Benstead authored
  4. Merge branch 'master' of git@github.com:Kazade/kazengine

    Luke Benstead authored
    Conflicts:
    
    	build/KazEngine3.layout
  5. Added the timer stuff

    Luke Benstead authored
  6. Deleted the object files from git

    Luke Benstead authored
  7. Reorganized some stuff

    Luke Benstead authored
Commits on Jul 28, 2008
  1. Started implementing the timer properly

    Luke Benstead authored
Commits on Jul 27, 2008
  1. Removed obj files

    Luke Benstead authored
    Added the start of a timer
Commits on Jul 22, 2008
  1. Minor changes

    Luke Benstead authored
Commits on Jul 19, 2008
  1. Committed changed build script

    Luke Benstead authored
Commits on Jul 17, 2008
  1. Added cmake files

    Luke Benstead authored
  2. Added build script for linux

    Luke Benstead authored
Commits on Jul 15, 2008
  1. Fixed texture coordinates

    Luke Benstead authored
  2. Quake 3 maps now search different extensions when loading textures as…

    Luke Benstead authored
    … the file extension is not stored in the bsp file. Currently texture loading is segfaulting.
Commits on Jul 14, 2008
  1. Almost finished texture loading

    Luke Benstead authored
Commits on Jul 13, 2008
  1. Started implementing texture loading

    Luke Benstead authored
  2. Added texture resource and devil image loading.

    Luke Benstead authored
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