Skip to content

Kazade/kazmath

master
Switch branches/tags

Name already in use

A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
Code

Latest commit

 

Git stats

Files

Permalink
Failed to load latest commit information.
Type
Name
Latest commit message
Commit time
bin
 
 
 
 
 
 
 
 
 
 
 
 
lua
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Kazmath

Kazmath is a simple 3D maths library written in C. It was initially coded for use in my book, Beginning OpenGL Game Programming - Second edition, but rapidly gained a life of its own. Kazmath is now used by many different projects, and apparently is used in 25% of the worlds mobile games (yeah, I don't believe it either - but it's used in Cocos2d-x).

If you are using Kazmath in a project, I'd be happy to hear about it. Find me on Twitter as @kazade.

Compiling

Compiling is simple using CMake, on Linux:

mkdir build
cd build
cmake ..
make
sudo make install

On other platforms use CMake to generate an appropriate project file.

If you want to build shared libraries you should pass -DBUILD_SHARED_LIBS=YES to the cmake command

Contributing

There are many improvements that could be made to kazmath, including:

  • More tests
  • More optimizations
  • More functions, and primitives
  • More bindings (e.g. Python)

All contributions are welcome. Just send me a pull request on GitHub and I'll review and probably merge!

Donations

If you like what I do, I'm happy to receive donations in DOGE to this address: D6uwEfChxWmWjFGs4jT8VRtabYaza5oAGx :)

Thank you!