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A C math library targeted at games
C C++ Java Other


Kazmath is a simple 3D maths library written in C. It was initially coded for use in my book, Beginning OpenGL Game Programming - Second edition, but rapidly gained a life of its own. Kazmath is now used by many different projects, and apparently is used in 25% of the worlds mobile games (yeah, I don't believe it either - but it's used in Cocoas2d-x).

If you are using Kazmath in a project, I'd be happy to hear about it. Find me on Twitter as @kazade.


Compiling is simple using CMake, on Linux:

mkdir build
cd build
cmake ..
sudo make install

On other platforms use CMake to generate an appropriate project file.

If you want to build shared libraries you should pass -DBUILD_SHARED_LIBS=YES to the cmake command


There are many improvements that could be made to kazmath, including:

  • More tests
  • More optimizations
  • More functions, and primitives
  • More bindings (e.g. Python)

All contributions are welcome. Just send me a pull request on GitHub and I'll review and probably merge!


If you like what I do, I'm happy to receive donations in DOGE to this address: D6uwEfChxWmWjFGs4jT8VRtabYaza5oAGx :)

Thank you!

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