Skip to content

Marble obstacle course game written in OpenGL, spiritual successor to the Picasso engine marble game I wrote in 2015

Notifications You must be signed in to change notification settings

Keavon/Return-to-the-Curve

Repository files navigation

Return to the Curve

A 3D platformer game inspired by Marble Blast Gold. Navigate a marble through a series of enemies and obstacles to reach the goal at the end of each level in the shortest time possible!

Created by: Keavon Chambers, Daniel Deegan, Ellen Liu, Henry Luengas, Connor Virostek for CPE 476 at Cal Poly.

More Details

Visit the Project Web Page

List of Technologies

  • Physically-based rendering
  • Shadow mapping
  • Environment mapping
  • Custom physics / collision with arbitrary meshes
  • View frustum culling
  • Octree (used for collision detection and VFC)
  • HUD elements
  • Hierarchically modeled animation
  • Volumetric light beams
  • 3D audio
  • Bezier curve pathing
  • Adjustable camera view
  • YAML level loader
  • Support for Windows, Mac OSX, and Linux

Download

Windows | macOS | Linux

About

Marble obstacle course game written in OpenGL, spiritual successor to the Picasso engine marble game I wrote in 2015

Resources

Stars

Watchers

Forks

Packages

No packages published