I'm currently working on Kyrodian Legends, an open source action platform game featuring much of my own graphics, as well as a variety of creative commons assets that have been modified to fit into the style of the game.
KL is being written in my custom SDL-based game engine, Brux, an engine designed to write games in the Squirrel scripting language. So basically, I'm writing a game about a squirrel in Squirrel! Brux continues its rodent theme by using Chipmunk as a built-in advanced physics engine.
If you'd like to collaborate with me on any of this, I'd like help with testing and porting Brux onto other platforms. The embedded functions are being written to match Game Maker's closely, so anyone coming from GM will be able to easily learn it.
Anyone looking to contact me may email me or find me on Discord as Kelvin#0465 or Telegram as @KelvinShadewing.