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OpenGL implementation in Processing with PGL

An OpenGL demonstration in Processing with the use on vertex and fragment shaders to render a particle system. It uses NIO to share float buffers from Processing to OpenGL

Testing and performances

Tested on an Intel Core i7-4870HQ @ 2.50 GHz and nVidia 980GTM with 4 GB of VRAM, 62.500 particles, rendering at 60 fps.

License

MIT License

Copyright (c) 2019 Giovanni Muzio - kesson

If this code is helpful to you, please show me support by giving me the original attribution.

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OpenGL implementation in Processing using vertex and fragment shaders, by sharing the float buffer from Processing to OpenGL through NIO.

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