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A 3D movement/platforming game demo attempting to recreate CS:GO "bhopping" and "surfing" using Source Engine physics and movement in Unity 3D. Includes PlayerController.

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Kevin-Kwan/gsmst-LetsSurf

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Game Design Document (./Game Design Document.pdf)

Refer to this document for more information about this project. This project was made back when I was in high school.

Technical References

CS:GO Best Surf Maps (Screenshot) - https://www.dbltap.com/posts/6311635-csgo-surf-servers-best-servers-to-play
Frames Per Second Counter in Unity -http://wiki.unity3d.com/index.php/FramesPerSecond
CS:GO Movement and Physics Ported to Unity (Unity3D Valve Source Engine Player Controller) - https://github.com/AwesomeX/Fragsurf-Character-Controller/tree/master/Source/Fragsurf
Modified CS:GO Movement and Physics Ported to Unity (Unity3D Valve Source Engine Player Controller) - https://github.com/Olezen/UnitySourceMovement/tree/master/Modified%20fragsurf
Cloud Development and Testing in Unity -https://github.com/SebLague/Clouds
C# Timers -https://docs.microsoft.com/en-us/dotnet/api/system.timers.timer
Unity Scene-Specific High Scores using PlayerPreferences- https://answers.unity.com/questions/1447020/scene-specific-high-score.html

Brackeys: START MENU in Unity -https://www.youtube.com/watch?v=zc8ac_qUXQY
Textures/Materials -https://opengameart.org/textures/all
Unity Documentation -https://docs.unity3d.com/Manual/index.html
Unity Play Music Across Scenes - https://answers.unity.com/questions/1392654/background-music-loops-without-restarting-on-playe.html
Background Music -https://lickd.co/
3D Modeling Software -https://www.blender.org/