diff --git a/COLLADAMaya/src/COLLADAMayaDocumentExporter.cpp b/COLLADAMaya/src/COLLADAMayaDocumentExporter.cpp index be16d07e3..5abd8934c 100644 --- a/COLLADAMaya/src/COLLADAMayaDocumentExporter.cpp +++ b/COLLADAMaya/src/COLLADAMayaDocumentExporter.cpp @@ -220,9 +220,6 @@ namespace COLLADAMaya { // Start by caching the expressions that will be sampled mSceneGraph->sampleAnimationExpressions(); - - // Export the LOD - mLODExporter->exportLODs(); if (!ExportOptions::exportAnimations() || ExportOptions::exportPolygonMeshes()) { @@ -264,6 +261,9 @@ namespace COLLADAMaya // Export the geometries mGeometryExporter->exportGeometries(); + // Export the LOD + mLODExporter->exportLODs(mVisualSceneExporter); + bool physicsSceneExported = false; if (ExportOptions::exportPhysics()) { // Export PhysX diff --git a/COLLADAMaya/src/COLLADAMayaExportOptions.cpp b/COLLADAMaya/src/COLLADAMayaExportOptions.cpp index 060ca2015..23a767663 100644 --- a/COLLADAMaya/src/COLLADAMayaExportOptions.cpp +++ b/COLLADAMaya/src/COLLADAMayaExportOptions.cpp @@ -85,7 +85,8 @@ namespace COLLADAMaya mExportCameras = true; mExportMaterialsOnly = false; mExportReferencedMaterials = true; - mExportJointsAndSkin = true; + mExportJoints = true; + mExportSkin = true; mExportAnimations = true; mExportOptimizedBezierAnimations = false; mExportInvisibleNodes = false;