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adding the xcode project

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1 parent f725faa commit 76f280821666233cf65efeade345cd0dd81717df @opencollada-sebastian opencollada-sebastian committed Oct 8, 2008
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+Requirements:
+-------------
+To build the COLLADAMaya plug-in, you need following installations:
+- Autodesk Maya, including the SDK
+- Boost C++ libraries
+
+Supported versions of Autodesk Maya are:
+- Autodesk Maya 2008
+
+Supported and tested versions of boost c++ libraries:
+- Boost 1.35
+- Boost 1.36
+
+You can download the latest version of boost from:
+http://www.boost.org/users/download/
+
+You also need a c++ compiler. The current Project was build with
+Microsoft Visual Studio 2005 and the VC2005 platform SDK. You can
+find the vs project file in the COLLADAMaya directory ./scripts.
+
+The project's build is tested for win32 and x64.
+
+Build:
+---------
+Before you start to build, you have to define following environment
+variables for a win32, respectively a x64 system:
+
+win32:
+- "MAYA_PATH2008" to your installation path of Autodesk Maya
+ The include directory of maya has to be "$(MAYA_PATH2008)\include"
+ The lib directory of maya has to be "$(MAYA_PATH2008)\lib"
+- "BOOST_ROOT" to your installation path of boost
+ The boost include directory has to be "$(BOOST_ROOT)"
+ The lib directory of boost has to be "$(BOOST_ROOT)\stage\lib"
+
+x64:
+- "MAYA_PATH2008_X64" to your installation path of Autodesk Maya
+ The include directory of maya has to be "$(MAYA_PATH2008_X64)\include"
+ The lib directory of maya has to be "$(MAYA_PATH2008_X64)\lib"
+- "BOOST_ROOT" to your installation path of boost
+ The boost include directory has to be "$(BOOST_ROOT)"
+ The lib directory of boost has to be "$(BOOST_ROOT)\stage64\lib"
+
+Download and compile the sources of COLLADAMaya from
+https://colladamaya.svn.sourceforge.net/svnroot/colladamaya/branches/nextgen.
+
+Open the "COLLADAMaya.sln" solution in "./nextgen/COLLADAMaya/COLLADAMaya.sln".
+The solution configuration "ReleasePlugin2008" and "DebugPlugin2008" will
+create a dynamic library called "COLLADAMaya.mll". The "COLLADAMaya.mll" file
+will be created in the output folder and copied into the folder
+$(MAYA_PATH2008)/bin/plug-ins of your Autodesk Maya installation.
+If you don't use the MS Visual Studio project file, you have to copy the
+created "COLLADAMaya.mll" file into this directory.
+
+The solution configuration "ReleaseConsole2008" and "DebugConsole2008" create
+the "COLLADAMaya.exe" file in the output folder and will be copied into the
+"./nextgen/COLLADAMaya/testsuite" folder. If you start the "testAllFiles.bat",
+all maya files in the current directory and all sub-directories will be
+converted to collada "dae" files and checked with the coherency checker.
+
+For help on installation, please read the INSTALL file.

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