Always copy texture file. Previously the code was checking if a file of the same name already exists in the export, but this does not garantee that the file is the right file at all, so its better to always copy/replace when exporting with the copy texture option
The solution/project files are for Visual Studio 2013 (althouth they should load fine n Visual Studio 2012), but the build now requieres: - VS2008 for Max/Maya 2011-2012 - VS2010 for Max/Maya 2013-2014 - VS2012 for Max/Maya 2015 I fully expect some of the build combinasons are broken. Jenkins will tell us and I'll fix those
…m& and const MString& under OS X.
- workaround for maya 2013 crash; -> geometries with single face (one triangle/polygon) - fixing trifan/tristrip normal handling if no normal indices available
- fixing MayaGeometryExporter: using define for hash_set - COLLADAMaxColladaPlugin: adjust max plugin version number