Skip to content


Subversion checkout URL

You can clone with HTTPS or Subversion.

Download ZIP
Commits on Nov 5, 2014
  1. added copy file for mac

    Remi Arnaud authored
    Always copy texture file. Previously the code was checking if a file of the same name already exists in the export, but this does not garantee that the file is the right file at all, so its better to always copy/replace when exporting with the copy texture option
Commits on Oct 31, 2014
  1. Rémi Arnaud

    Fixing Max/Maya windows build

    RemiArnaud authored
    This should be it... let see what Jenkins says about this
  2. Rémi Arnaud

    fixing Max and Maya windows build

    RemiArnaud authored
    Some code in Max would not compile with VS2008
    Edited the docs, no need for 2013 libraries anymore when installing the
Commits on Oct 30, 2014
  1. Rémi Arnaud
  2. Rémi Arnaud
  3. Rémi Arnaud

    This is a major change to the Max and Maya solution/proiect files.

    RemiArnaud authored
    The solution/project files are for Visual Studio 2013 (althouth they
    should load fine n Visual Studio 2012), but the build now requieres:
    - VS2008 for Max/Maya 2011-2012
    - VS2010 for Max/Maya 2013-2014
    - VS2012 for Max/Maya 2015
    I fully expect some of the build combinasons are broken. Jenkins will tell
    us and I'll fix those
Commits on Oct 29, 2014
Commits on Oct 27, 2014
Commits on Oct 22, 2014
  1. COLLADAMaya for MAC

    Remi Arnaud authored
    updated BUILD and INSTALL docs
  2. colladaMaya MAC:

    Remi Arnaud authored
    fixed Debug 2015 build
    added copy of .bundle into COLLADAMAya/Build/[configuration]
  3. colladaMaya for MAC:

    Remi Arnaud authored
    added Maya 2015 configuration (as default)
    changed svn to git in version script
    removed boost library
  4. fixed post build for ColladaMaya Windows

    Remi Arnaud authored
  5. updated build and install docs for windows

    Remi Arnaud authored
Commits on Oct 14, 2014
  1. Rémi Arnaud
Commits on Oct 13, 2014
  1. Rémi Arnaud
Commits on Oct 8, 2014
  1. Rémi Arnaud
  2. Rémi Arnaud
  3. Rémi Arnaud


    RemiArnaud authored
     converting to Visual Studio 2013
     adding Maya 2014 & 2015
Commits on Aug 10, 2013
  1. Fabrice Robinet

    Merge pull request #202 from tak3110/fix-empty-animation-parameter-name

    fabrobinet authored
    Fix defect empty animation parameter name at the 1D animations.
Commits on Aug 6, 2013
  1. Takashi SAITO

    Fix wrong comment.

    tak3110 authored
Commits on Aug 4, 2013
Commits on Jul 29, 2013
  1. Takashi SAITO
  2. Added definition for missing operator<< with libc++ (std::__1) ostrea…

    Sherief Farouk authored
    …m& and const MString& under OS X.
  3. Moved Xcode project to libc++.

    Sherief Farouk authored
Commits on Apr 11, 2013
  1. GerhardMaier

    [OpenCOLLADA] Maya: fixing copy textures

    GerhardMaier authored
    - fixing copy textures
    - sync max plugin version
Commits on Apr 9, 2013
  1. GerhardMaier

    [OpenCOLLADA] Maya2013 workaround for single face geometries

    GerhardMaier authored
    - workaround for maya 2013 crash; -> geometries with single face (one
    - fixing trifan/tristrip normal handling if no normal indices available
Commits on Apr 1, 2013
  1. opencollada-sebastian
Commits on Mar 26, 2013
  1. GerhardMaier

    [OpenCOLLADA NetAllied RFQ] using define for hash_set

    GerhardMaier authored
    - fixing MayaGeometryExporter: using define for hash_set
    - COLLADAMaxColladaPlugin: adjust max plugin version number
Commits on Mar 13, 2013
  1. GerhardMaier

    [OpenCOLLADA NetAllied RFQ]

    GerhardMaier authored
    - max/maya remove boost dependency
    - adjust max/maya configs
    - adjust batch-files for installer-dll
Commits on Mar 5, 2013
  1. GerhardMaier

    [OpenCOLLADA NetAllied RFQ] fixing issue63

    GerhardMaier authored
    - write indices for all source-arrays
    - not writing duplicated uv-sets (by name) as source + indices
Commits on Mar 4, 2013
  1. GerhardMaier

    [OpenCOLLADA NetAllied RFQ] fixing issue69

    GerhardMaier authored
    - fixing euler angles: 1. orthonormalized m3x3 2. use toeulerXYZ
    - dae2ma: add gitignore
    - add maya2013 config
Commits on Feb 12, 2013
  1. GerhardMaier

    [OpenCOLLADA NetAllied RFQ] fixed issue89

    GerhardMaier authored
    - adjusting config/saxfwl.xml for generating patched code
    - .gitignore
Something went wrong with that request. Please try again.