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Commits on Jun 26, 2015
  1. @RemiArnaud

    Merge pull request #332 from mycheckgithub/HotFix-Animation

    RemiArnaud authored
    Fix to have relative clips
Commits on Jun 18, 2015
  1. @arnaud-carre-sb
Commits on Jun 11, 2015
  1. @arnaud-carre-sb
Commits on Jun 5, 2015
  1. @mycheckgithub

    Fix Animation Name

    mycheckgithub authored
Commits on Jun 2, 2015
  1. @mycheckgithub
Commits on May 28, 2015
  1. @mycheckgithub

    Fix 18315

    mycheckgithub authored
    Fix .dae when physic option toggle on but no physics objects in the scene
  2. @mycheckgithub
  3. @jerome-jacob

    mac version

    jerome-jacob authored
  4. @jerome-jacob

    - restored old getTopLevelReferenceNode() for previous versions of Maya.

    jerome-jacob authored
    - renamed all "physic" to "physics".
  5. @jerome-jacob
Commits on May 27, 2015
  1. @jerome-jacob

    Changed minimum version

    jerome-jacob authored
  2. @jerome-jacob
  3. @jerome-jacob

    Handle physics model xref

    jerome-jacob authored
Commits on May 24, 2015
  1. @jerome-jacob

    Fixed geometry export when "export_node" is true

    jerome-jacob authored Ohayon Franck committed
  2. @jerome-jacob

    Fixed capsule height

    jerome-jacob authored Ohayon Franck committed
Commits on May 22, 2015
  1. @jerome-jacob

    Fixed copyrights

    jerome-jacob authored
Commits on May 21, 2015
  1. @jerome-jacob

    updated comment

    jerome-jacob authored
  2. @jerome-jacob

    Mac version

    jerome-jacob authored
  3. @jerome-jacob

    Light probe export

    jerome-jacob authored
  4. @mycheckgithub
Commits on May 20, 2015
  1. @mycheckgithub
  2. @mycheckgithub

    remove openMayaFxl.lib

    Ohayon Franck authored mycheckgithub committed
  3. @mycheckgithub

    Cleaning

    mycheckgithub authored
  4. @mycheckgithub

    Mac compilation

    Ohayon Franck authored mycheckgithub committed
  5. @mycheckgithub

    WIP

    mycheckgithub authored
    Support Bullet Plugin to create Physic scene
    Added extra attribute to export or not the node in the visual scene
    Removed any profile Fl4re
  6. @mycheckgithub

    Modification to make it compile on Mac Os

    Ohayon Franck authored mycheckgithub committed
  7. @mycheckgithub

    Added ExtraTechnique (fl4re profile) to Node element

    mycheckgithub authored mycheckgithub committed
    Added ExtraTechnique (openCollada profile) to Shape element
  8. @mycheckgithub

    Extented Physic Shape Export to Capsule, Mesh and Convex Mesh

    mycheckgithub authored mycheckgithub committed
  9. @mycheckgithub

    Added mel script for UI exporter

    mycheckgithub authored mycheckgithub committed
  10. @mycheckgithub

    Added OpenMayaFX.lib to all projects

    mycheckgithub authored mycheckgithub committed
  11. @mycheckgithub

    - added visibility on physic node

    mycheckgithub authored mycheckgithub committed
    - added physic option exporter
    - added collision shape based on bounding box ( box, capsule, convex)
    - added gravity field to physic scene
    - added uniqueID to rigidbody object
  12. @mycheckgithub

    Added files

    mycheckgithub authored mycheckgithub committed
  13. @mycheckgithub

    Added Physic section exporter

    mycheckgithub authored mycheckgithub committed
Commits on May 19, 2015
  1. @jerome-jacob
  2. @RemiArnaud

    Merge pull request #315 from KhronosGroup/misc/maya-2016-mac

    RemiArnaud authored
    added maya 2016 for mac
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