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When selecting to copy images during export from 3DS Max, exported images / textures used in materials are prefixed with a unique number.
We export multiple models from Max and combine their image-folders into one since we have a lot of "standard" textures that are used in a lot of models.
We use our own naming convention to avoid name-clashing.
Is this prefix mandatory, can it be toggled somehow, or are we simply somehow defining the maps "wrong" in Max, causing this behavior?
I noticed that the function createTargetURI() inside of /COLLADAMax/src/COLLADAMaxEffectExporter.cpp adds a unique prefix.
But there is also a createTargetURI() function inside of /COLLADAMax/src/COLLADAMaxEffectTextureExporter.cpp which does not add a prefix.
The text was updated successfully, but these errors were encountered:
When selecting to copy images during export from 3DS Max, exported images / textures used in materials are prefixed with a unique number.
We export multiple models from Max and combine their image-folders into one since we have a lot of "standard" textures that are used in a lot of models.
We use our own naming convention to avoid name-clashing.
Is this prefix mandatory, can it be toggled somehow, or are we simply somehow defining the maps "wrong" in Max, causing this behavior?
I noticed that the function createTargetURI() inside of /COLLADAMax/src/COLLADAMaxEffectExporter.cpp adds a unique prefix.
But there is also a createTargetURI() function inside of /COLLADAMax/src/COLLADAMaxEffectTextureExporter.cpp which does not add a prefix.
The text was updated successfully, but these errors were encountered: