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Numbered prefix on exported textures in 3DS Max #550

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Mistale opened this issue Oct 9, 2017 · 1 comment
Open

Numbered prefix on exported textures in 3DS Max #550

Mistale opened this issue Oct 9, 2017 · 1 comment

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@Mistale
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Mistale commented Oct 9, 2017

When selecting to copy images during export from 3DS Max, exported images / textures used in materials are prefixed with a unique number.

We export multiple models from Max and combine their image-folders into one since we have a lot of "standard" textures that are used in a lot of models.
We use our own naming convention to avoid name-clashing.

Is this prefix mandatory, can it be toggled somehow, or are we simply somehow defining the maps "wrong" in Max, causing this behavior?

I noticed that the function createTargetURI() inside of /COLLADAMax/src/COLLADAMaxEffectExporter.cpp adds a unique prefix.
But there is also a createTargetURI() function inside of /COLLADAMax/src/COLLADAMaxEffectTextureExporter.cpp which does not add a prefix.

@xkk
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xkk commented Nov 22, 2017

Same problem here.

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