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cube-map-fixes expose-opaqueMode-and-transparent-props fabrice-fixes fix-warnings id-for-animations master misc/maya-2016-mac physics physics@792 scene_with_simplified_inst_kin_model work-around-fbx-id-bug workaround-for-autodesk-collada
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cgfxShader: =========== The Maya Cg Plug-in allows artists to author and visualize content using advanced hardware rendering and the Cg high level language. The plug-in includes: * Intuitive artist controls o Slider control over key real-time parameters (such as bump depth, etc...) * Integration with Maya's lights * CgFX integration with Maya's Hypershade node-based shader editor * Dynamic shader-specific GUIs o Supports standard GPU image formats (such as DDS) o Supports .fx shader format * Samples include: o Bumpy Shiny, Toon Shading, Anisotropic Metal, Ghostly, Refraction, Dispersion, Rainbow, and more The cross-API capability of Cg is a breakthrough for development teams targeting content for multiple platforms. The Maya Cg Plug-in supports the CgFX file format (.fx) and automatically provides intuitive interface controls and semantics to users and developers alike - for editing shader effects in real-time. Since the CgFX format also supports both DirectX and OpenGL, developers may encapsulate a series of fallback techniques for rendering any effect. CgFX files are text-based and describe the complete render state for a particular effect -- multiple passes, texture states, and any number of individual vertex and pixel shaders maybe defined to create a complete appearance or effect.