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Latest commit 2c8b055 Jan 16, 2017 @RemiArnaud RemiArnaud committed on GitHub Merge pull request #487 from fl4re/misc/uri
Faster compilation
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COLLADABaseUtils Fix Nov 10, 2016
COLLADAFramework added MAX 2017 debug/release/static targets Jun 22, 2016
COLLADAMax Fix light decay type Aug 19, 2016
COLLADAMaya Export PhysX poses as extra. Nov 24, 2016
COLLADASaxFrameworkLoader added MAX 2017 debug/release/static targets Jun 22, 2016
COLLADAStreamWriter Merge pull request #462 from fl4re/misc/dae-validator Nov 30, 2016
COLLADAValidator Fixed compilation of COLLADAValidator after addition of DAEValidator … Sep 2, 2016
DAEValidator Fixed compilation error on MacOSX in Release. Jan 10, 2017
Externals Fixed compilation of COLLADAValidator after addition of DAEValidator … Sep 2, 2016
G3DWarehouseBrowser added MAX 2017 debug/release/static targets Jun 22, 2016
GeneratedSaxParser Fixed code analysis errors Jun 28, 2016
common added MAX 2017 debug/release/static targets Jun 22, 2016
dae23ds This is a major change to the Max and Maya solution/proiect files. Oct 30, 2014
dae23ds_lib3ds set native line endings on all c/c++ source and headers. May 16, 2012
dae2ma Reverted displayError to displayWarning workaround Mar 4, 2016
dae2ogre set native line endings on all c/c++ source and headers. May 16, 2012
htdocs updated "code"-link May 14, 2009
scripts added script to double check cmake files (copied from blender where I… Oct 13, 2011
xsd2cppsax [OpenCOLLADA NetAllied RFQ] fixing issue94 Feb 13, 2013
.gitignore Updated .gitignore Sep 2, 2016
CMakeLists.txt DAE validator. Sep 2, 2016
Makefile apply patch of Daniel Horn Sep 24, 2009 Add CMake config module for installed project Sep 10, 2012
README s/COLALDA/COLLADA Dec 30, 2015 Updated readme. Oct 11, 2016
README_OSX.rtf Added documentation for OSX Build fixes Sep 13, 2013
SConstruct fix SConscript/SConstruct files to allow setting the os lib path Oct 12, 2010 Fixed Linux compilation. Nov 9, 2016
generate_vs2015.bat DAE validator. Sep 2, 2016 Generation batch can be executed. Sep 2, 2016

Updated OpenCOLLADA tools here.


COLLADAMax and COLLADAMaya are new implementation of a 3ds Max or Maya plug-ins to export scene or parts of it to a COLLADA file, released under an MIT-license.

In contrast to other existing COLLADA exporters, these new plug-ins do not store the COLLADA document in an intermidiate data model but writes it directly to file. This leads to a dramatic reduction of memory consumption and to much better performance.

For more information about the plug-ins and how to build them, please read the README files in COLLADAMax and COLLADAMaya directories.

For information about how to build OpenCOLLADA under linux and mac OSX usings SCons, please read the BUILD file.

NOTE: The COLLADA.sln solution, contained in this directory, exists only for development purposes. To build the NextGen plug-ins, please use the solutions in the COLLADAMax and COLLADAMaya directories.

Building with CMake

Mac OS X (tested with Lion and Mountain Lion)

  1. Install cmake with command line links.
  2. some packages are required, they can be easily installed using a terminal with brew type:
  3. When using recent Xcode, install the command line tools in Prereferences -> Download -> Command Line Tools. (otherwise cmake will not be able to find out what is the compiler)
  4. Open Terminal
  5. Within the OpenCOLLADA folder (if you want to override projects in place) Type in a terminal:
    • cmake -G Xcode -DWITH_IN_SOURCE_BUILD=ON
    • If you don't want to override the projects, just type cmake -G Xcode OpenCOLLADA (Assuming your current directory is OpenCOLLADA's parent directory).

You should end up with a ready to be used OPENCOLLADA.xcodeproj.


  1. Install CMake.
  2. Create a new folder alongside this repository (not inside it), called OpenCOLLADA-cmake
  3. cd OpenCOLLADA-cmake
  4. cmake ../OpenCOLLADA
  5. Open OPENCOLLADA.sln from the new folder, and build the default startup project, ALL_BUILD.

Linux todo

Recent changes requires having C++11 enabled, thus GCC 4.7 must be installed. As an example, for Ubuntu please check this and this

Available build options and their default values

  • USE_STATIC (ON) - Build static libraries, mutually exlusive with USE_SHARED.
  • USE_SHARED (OFF) - Build shared libraries, available currently only on Unix-like environments.
  • USE_LIBXML (ON) - Use LibXml2 parser.
  • USE_EXPAT (OFF) - Use expat parser. Unsupported currently. Do not use.
  • USE_STATIC_MSVC_RUNTIME (OFF) - Use static version of the MSVC run-time library, Windows/MSVC-only. Increases the size of the binaries, but is useful e.g. when wanting to build a standalone application that uses OpenCOLLADA with no runtime dependencies. Requires that all dependencies in the project use the same run-time library option.


  • COLLADABaseUtils -- Utils used by many of the other projects
  • COLLADAFramework -- Datamodel used to load COLLADA files
  • COLLADAMax -- COLLADAMax NextGen plug-in sources
  • COLLADAMaya -- COLLADAMaya NextGen plug-in sources
  • COLLADASaxFrameworkLoader -- Library that loads COLLADA files in a sax like manner into the framework data model
  • COLLADAStreamWriter -- COLLADAStreamWriter sources (Library to write COLLADA files)
  • COLLADAValidator -- XML validator for COLLADA files, based on the COLLADASaxFrameworkLoader. Limited/partial COLLADA validation. Should be replaced by DAEValidator.
  • DAEValidator -- XML validator + coherency tests for COLLADA files based on LibXml2. Aims for replacing COLLADAValidator.
  • dae2ogre -- Demo project that converts COLLADA files to OGRE meshes
  • Externals -- Third party projects required to build the NextGen plug-ins
  • GeneratedSaxParser -- Library used to load xml files in the way used by COLLADASaxFrameworkLoader

OpenCOLLADA Tools You may download binaires of OpenCOLLADA tools here.


Plugin version number and Plugin Revision information have been added in element