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Branch: master
Commits on Mar 21, 2020
  1. OpenXR Specification 1.0.7 (2020-03-20)

    rpavlik committed Mar 21, 2020
    Patch release for the 1.0 series.
    
    Updates version to 1.0.6.
    
    Note: Changelogs are now being assembled with the help of the Proclamation tool, so the format has changed somewhat.
    
    Registry
    Clarify the usage of engineName and applicationName in XrApplicationInfo. (internal MR 1645)
    Introduce XR_MSFT_hand_interaction extension for hand interaction profile. (internal MR 1601)
    Introduce XR_EPIC_view_configuration_fov extension for system field-of-view queries. (internal MR 1170)
    Indicate that xrBeginFrame returns XR_ERROR_CALL_ORDER_INVALID when not paired with a corresponding xrWaitFrame call. (internal MR 1673)
    Update the version number of XR_KHR_D3D12_enable extension. (internal MR 1681)
    Introduce XR_EXTX_overlay extension for Overlay sessions (which can provide overlay composition layers). (internal MR 1665)
    Specification
    Clarify the usage of engineName and applicationName in XrApplicationInfo. (internal MR 1645)
    Simplify and update the specification build instructions in specification/README.md. On Windows, use of Windows Subsystem for Linux to build the spec is now assumed: Makefile code, etc. for retired methods (Cygwin, MinGW) remain for this release but are being considered for removal in an upcoming release to reduce maintenance burden. (They have not been tested in some time.) Note that this does not affect the build support of the SDK. (internal MR 1692)
    Introduce XR_MSFT_hand_interaction extension for hand interaction profile. (internal MR 1601)
    Adjust release scripts to publish the Style Guide and Extension Process with the rest of the specification. (internal MR 1678)
    Revise Style Guide and Extension Process, ratify by working group, and release. (internal MR 1648)
    Introduce XR_EPIC_view_configuration_fov extension for system field-of-view queries. (internal MR 1170)
    Clarify that every xrWaitFrame call must have a matching xrBeginFrame call and that there can be up to one outstanding call to xrWaitFrame for pipelined frame loops. (internal MR 1673)
    Specify expected D3D12 resource state of a depth swapchain image between xrAcquireSwapchainImage and xrReleaseSwapchainImage. (internal MR 1681)
    Update build scripts so that headers in the generated HTML have clickable anchor links that appear on hover, to provide a direct link to a heading. (internal MR 1691)
    Introduce XR_EXTX_overlay extension for Overlay sessions (which can provide overlay composition layers) (internal MR 1665)
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