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Compression codec (MARK-V) fails on some shaders #2015
I was trying to compare SMOL-V with MARK-V, and hit failures in MARK-V part where it tries to decode the shader. Seems to happen on: all Hull shaders I try, and most of Shadertoy shaders I try. Only seems to happen with the "Max" compression model type.
The assert that it hits is of
I'm testing with revision
Attaching the SPIR-V shaders that I have it failing on - basically; compress with Max model, try to decompress it; fails during decompression.