From 3571f025be183b106e851da26955deb66955df61 Mon Sep 17 00:00:00 2001 From: hybridherbst Date: Wed, 1 Nov 2023 15:04:21 +0100 Subject: [PATCH] expose NodeCache --- Runtime/Scripts/GLTFSceneImporter.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/Runtime/Scripts/GLTFSceneImporter.cs b/Runtime/Scripts/GLTFSceneImporter.cs index 781bd08ae..f47cc68fa 100644 --- a/Runtime/Scripts/GLTFSceneImporter.cs +++ b/Runtime/Scripts/GLTFSceneImporter.cs @@ -222,6 +222,7 @@ public GameObject LastLoadedScene public Texture2D[] InvalidImageCache => _assetCache.InvalidImageCache; public MaterialCacheData[] MaterialCache => _assetCache.MaterialCache; public AnimationCacheData[] AnimationCache => _assetCache.AnimationCache; + public GameObject[] NodeCache => _assetCache.NodeCache; /// /// Whether to keep a CPU-side copy of the mesh after upload to GPU (for example, in case normals/tangents need recalculation)