From 982a3417e235e2fd5cc871eb2ea7a5397f5a7361 Mon Sep 17 00:00:00 2001 From: Marcel Wiessler Date: Fri, 10 Nov 2023 09:48:47 +0100 Subject: [PATCH] camera backgroundcolor animation target should be the component --- Runtime/Scripts/Extensions/KHR_animation_pointer_Resolver.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/Runtime/Scripts/Extensions/KHR_animation_pointer_Resolver.cs b/Runtime/Scripts/Extensions/KHR_animation_pointer_Resolver.cs index 7440075a8..0568c4c50 100644 --- a/Runtime/Scripts/Extensions/KHR_animation_pointer_Resolver.cs +++ b/Runtime/Scripts/Extensions/KHR_animation_pointer_Resolver.cs @@ -44,8 +44,11 @@ public void Resolve(GLTFSceneExporter exporter) reg.path = "/extensions/KHR_lights_punctual/lights/" + id + "/" + reg.propertyBinding; break; case Camera camera: - if(reg.propertyBinding == "backgroundColor") + if (reg.propertyBinding == "backgroundColor") + { + id = exporter.GetTransformIndex(camera.transform); goto ResolveComponent; + } reg.path = "/cameras/" + id + "/" + reg.propertyBinding; break; case SkinnedMeshRenderer smr: