From a60acbda8ec3b3a07f1bf65b72e8e4f1dd6155e1 Mon Sep 17 00:00:00 2001 From: Felix Herbst Date: Tue, 5 Sep 2023 22:13:02 +0200 Subject: [PATCH] revert change: fix point light intensities for three and babylon Gestaltor disagrees, report #429 --- Runtime/Scripts/SceneExporter/ExporterLights.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Runtime/Scripts/SceneExporter/ExporterLights.cs b/Runtime/Scripts/SceneExporter/ExporterLights.cs index 429cf0fb4..e9ceff9aa 100644 --- a/Runtime/Scripts/SceneExporter/ExporterLights.cs +++ b/Runtime/Scripts/SceneExporter/ExporterLights.cs @@ -50,7 +50,7 @@ private LightId ExportLight(Light unityLight) light.type = unityLight.type.ToString().ToLower(); light.color = unityLight.color.ToNumericsColorLinear(); light.range = unityLight.range; - light.intensity = unityLight.intensity / Mathf.PI; + light.intensity = unityLight.intensity * Mathf.PI; if (!GraphicsSettings.lightsUseLinearIntensity) light.intensity *= unityLight.intensity; }