From ab0084359c387bd5b5c28825f594b539bf03cb4f Mon Sep 17 00:00:00 2001 From: hybridherbst Date: Wed, 17 Jan 2024 11:40:53 +0100 Subject: [PATCH] changelog --- CHANGELOG.md | 16 +++++++++------- 1 file changed, 9 insertions(+), 7 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index ef2d1acfc..532c9ce0c 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -5,19 +5,21 @@ The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html). ## [2.7.2-exp] - 2024-01-16 -- fix: bone weights were not properly imported from Draco compressed meshes due to bug in Unity's CombineMeshes -- fix: data loader was preventing multithreaded imports from working -- fix: issue when TMPro package is not present -- fix: TMPro detection when com.unity.ugui@2.0.0 is present which has TMPro embedded +- fix: bone weights were not properly imported from Draco compressed meshes due to bug in Unity's `CombineMeshes` +- fix: data loader was preventing multi-threaded imports from working +- fix: compilation error when `TMPro` package is not present +- fix: TMPro detection when `com.unity.ugui@2.0.0` is present which has TMPro embedded - fix: normal map color space was wrong on non-standalone target platforms when normal import settings is set to DXT5nm, which is default on Unity 2021.3+ on some platforms - fix: normal maps were not marked as Normal on editor import which is required for DXT5nm support +- fix: normal maps imported at runtime now set a `_NormalMapFormatXYZ` flag on their materials to ensure correct display - fix: assets were not reimported when normal map setting changed between XYZ and DXT5nm (requires domain reload) - fix: prepare for changed package declarations due to draco/ktx packages moving registries -- fix: GLTFRecorder should respect specified UseAnimationPointer setting +- fix: GLTFRecorder should respect specified `UseAnimationPointer` setting +- fix: incorrectly named PBRGraph material option `_AutoSurfaceMode` is now called `_OverrideSurfaceMode` ## [2.7.1-exp] - 2024-01-08 -- fix: default property deserializer was missing for nested extras objects in MeshPrimitive -- fix potential ImportContext NullRef +- fix: default property deserializer was missing for nested extras objects in `MeshPrimitive` +- fix potential `ImportContext` NullRef - change: move blend shape target names to mesh, according to https://github.com/KhronosGroup/glTF/pull/1631 - add: selection export options are also in the GameObject menu now for right-click > export support