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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This document proposes the development of a shared public roadmap for features across mid-to-high-end devices in smartphone, tablet, laptop, console, and desktop markets.
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This document describes a proposal for a new SPIR-V execution mode that allows fragment shaders to be discarded by early fragment operations, even if they contain writes to storage resources or other side effects.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This document details API design ideas for the VK_KHR_dynamic_rendering extension, which adds a more dynamic and flexible way to use draw commands, as a straightforward replacement for single pass render passes.
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@@ -275,7 +275,7 @@ If either `depthAttachmentFormat` or `stencilAttachmentFormat` are not `VK_FORMA
The value of `viewMask` must match the value of the `viewMask` member of `VkRenderingInfoKHR`.
===== Multiview Per-View Attributes
==== Multiview Per-View Attributes
If link:{refpage}VK_NVX_multiview_per_view_attributes.html[VK_NVX_multiview_per_view_attributes] is enabled, the multiview per-view attributes can be specified by including the `VkMultiviewPerViewAttributesInfoNVX` structure in the same `pNext` chain.
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This document details the VK_KHR_fragment_shader_barcentric extension, which adds a cross-vendor way to access barycentric coordinates in a fragment shader.
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@@ -55,8 +55,8 @@ Vertices are numbered as follows:
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This extension adds the ability to change the rate at which fragments are shaded. Rather than the usual single fragment invocation for each pixel covered by a primitive, multiple pixels can be shaded by a single fragment shader invocation.
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This document details API design ideas for the VK_QCOM_tile_properties extension, which allows application to query the tile properties. This extension supports both renderpasses and dynamic rendering.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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