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@@ -15,16 +15,16 @@ commands are recorded in that command buffer.
[open,refpage='VkPipelineInputAssemblyStateCreateInfo',desc='Structure specifying parameters of a newly created pipeline input assembly state',type='structs']
--
ifdef::VK_NV_mesh_shader[]
ifdef::VK_NV_mesh_shader,VK_EXT_mesh_shader[]
Drawing can be achieved in two modes:
* <<drawing-mesh-shading,Programmable Mesh Shading>>, the mesh shader
assembles primitives, or
* <<drawing-primitive-shading,Programmable Primitive Shading>>, the input
primitives are assembled
primitives are assembled as follows.
as follows.
endif::VK_NV_mesh_shader[]
endif::VK_NV_mesh_shader,VK_EXT_mesh_shader[]
Each draw is made up of zero or more vertices and zero or more instances,
which are processed by the device and result in the assembly of primitives.
Expand DownExpand Up
@@ -186,10 +186,10 @@ beginning of the graphics pipeline.
The effective topology for later stages of the pipeline is altered by
tessellation or geometry shading (if either is in use) and depends on the
execution modes of those shaders.
ifdef::VK_NV_mesh_shader[]
ifdef::VK_NV_mesh_shader,VK_EXT_mesh_shader[]
In the case of mesh shading the only effective topology is defined by the
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[open,refpage='VkPhysicalDeviceMeshShaderFeaturesEXT',desc='Structure describing mesh shading features that can be supported by an implementation',type='structs']
--
The sname:VkPhysicalDeviceMeshShaderFeaturesEXT structure is defined as:
[open,refpage='VkPhysicalDeviceDescriptorIndexingFeatures',desc='Structure describing descriptor indexing features that can be supported by an implementation',type='structs',alias='VkPhysicalDeviceDescriptorIndexingFeaturesEXT']
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^| Plane ^| Compatible format for plane ^| Width relative to the width _w_ of the plane with the largest dimensions ^| Height relative to the height _h_ of the plane with the largest dimensions
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