In #1205 we announced the launch of Vulkan provisional ray tracing extensions.
Khronos welcomes feedback on the Vulkan Ray Tracing set of provisional specifications from the developer and content creation communities through the Khronos Developer Slack and in this issue. Developers are also encouraged to share comments with their preferred hardware vendors. A provisional release enables us to ship beta drivers and enable application prototyping to catalyze developer feedback. It also enables us to work on various open-source ecosystem artifacts in public, such as high-level compilers, validation layers, and debuggers, before spec finalization.
Although we do not have a specific timeframe for specification finalization to announce at this time, we want to move forward as quickly as we can, while ensuring the developer community is happy and we have a completed set of conformance tests and at least two implementations that can pass those tests.
Your feedback is critical to enable us to finalize the first version of Vulkan Ray Tracing and make it genuinely meet your needs!
To provide feedback: either leave a comment below (if minor), or create a new issue and include a link in the comments below.
In #1205 we announced the launch of Vulkan provisional ray tracing extensions.
Khronos welcomes feedback on the Vulkan Ray Tracing set of provisional specifications from the developer and content creation communities through the Khronos Developer Slack and in this issue. Developers are also encouraged to share comments with their preferred hardware vendors. A provisional release enables us to ship beta drivers and enable application prototyping to catalyze developer feedback. It also enables us to work on various open-source ecosystem artifacts in public, such as high-level compilers, validation layers, and debuggers, before spec finalization.
Although we do not have a specific timeframe for specification finalization to announce at this time, we want to move forward as quickly as we can, while ensuring the developer community is happy and we have a completed set of conformance tests and at least two implementations that can pass those tests.
Your feedback is critical to enable us to finalize the first version of Vulkan Ray Tracing and make it genuinely meet your needs!
To provide feedback: either leave a comment below (if minor), or create a new issue and include a link in the comments below.