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The description for VK_GEOMETRY_OPAQUE_BIT_NV is confusing #846

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iOrange opened this issue Nov 4, 2018 · 1 comment
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The description for VK_GEOMETRY_OPAQUE_BIT_NV is confusing #846

iOrange opened this issue Nov 4, 2018 · 1 comment
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@iOrange
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@iOrange iOrange commented Nov 4, 2018

VK_GEOMETRY_OPAQUE_BIT_NV indicates that this geometry does not use any hit shaders

I found this description a bit confusing, as at first I understood it as if this flag tells that geometry doesn't use hit shaders at all.

I believe that we should specify that it means "no any-hit shaders", by, probably, using dash as a separator instead of a space between "any" and "hit".

@dgkoch

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@dgkoch dgkoch commented Nov 12, 2018

Thanks for the suggestion. This should be fixed in the VK 1.1.92 spec update.

@dgkoch dgkoch closed this Nov 12, 2018
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