You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Jul 19, 2018. It is now read-only.
When initializing a texture image, I use vkCmdPipelineBarrier to transition it to from UNDEFINED to TRANSFER_DST_OPTIMAL before vkCmdCopyBufferToImage, which should be a normal way to go about things. However, I accidentally did this before binding memory to the image. Turns out most implementations don't care, as presumably any transition from UNDEFINED is generally a no-op apart from possibly updating a bit of metadata. Intel's ANV Linux driver did care though, and promptly crashed.
The validation layers didn't catch this, but probably should - seems like an easy case to detect.