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T63489: Wrong transparent node setup in GLTF import #424
Comments
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I not agree with the analysis. |
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I have the same problem ... And another question on the topic is it possible to use a gradient in texture? Now I only have a blend mode without texture in my shader Principle BSDF...I want to get a glass with a transparency gradient (opaque at the bottom, transparent at the top) With the old shader I did it, but with Principle BSDF does not work = (If you can do this, you can share the node scheme? |
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I have to check if we can use transmission value of principled shader instead of mix with transparent node. |
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This very recent change in Blender will maybe help us : See #462 |
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It's great that these entrances have appeared, but GLTF exports are not working as expected. Gradient texture with transparency, after export, loses the alpha channel. We are waiting for this fix. |
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@Zool1987 These new entrances are not taken into account in this addon yet, so please be patient, we will work on it |
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Thank you very much for your work, you are doing a great job! |




See Blender issue tracker for info / file / screenshots:
https://developer.blender.org/T63489
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