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Sharp Edges Ignored #73
Exporter ignores manually-assigned hard/sharp edges in Blender 2.8, resulting in an 'all-soft' mesh.
Repro in Blender 2.80 Experimental with glTF-Blender-IO:
Contrast the same workflow with Blender 2.79 using glTF-Blender-Exporter: Hard edges are preserved in .glb written to disk.
Note: In 2.80, setting Display>Shading>Flat faces does export a .glb with hard edges, but all edges are hard. What we want is the ability to define custom hard/soft edges on any given mesh (like we can do in Blender 2.79 with the glTF-Blender-Exporter addon).
Example files attached.