Skip to content
Branch: master
Find file History
Latest commit 3811e77 Jan 30, 2020
Permalink
Type Name Latest commit message Commit time
..
Failed to load latest commit information.
2CylinderEngine Remove specular/glossiness models generated by COLLADA2GLTF Mar 13, 2019
AlphaBlendModeTest Fix warnings in AlphaBlendModeTest.* Jan 10, 2020
AnimatedCube Fix VKTS Samples (#69) May 20, 2017
AnimatedMorphCube Add quantized versions of a few models Jan 17, 2020
AnimatedMorphSphere Add CC0 license to Microsoft models Oct 1, 2018
AnimatedTriangle Added "scene" property to simple test models Dec 11, 2019
AntiqueCamera Migrate AntiqueCamera textures to 8-bit PNG May 7, 2019
Avocado Add quantized versions of a few models Jan 17, 2020
BarramundiFish Add CC0 license to Microsoft models Oct 1, 2018
BoomBox Add CC0 license to Microsoft models Oct 1, 2018
BoomBoxWithAxes Add CC0 license to Microsoft models Oct 1, 2018
Box Remove specular/glossiness models generated by COLLADA2GLTF Mar 13, 2019
BoxAnimated Remove specular/glossiness models generated by COLLADA2GLTF Mar 13, 2019
BoxInterleaved Remove specular/glossiness models generated by COLLADA2GLTF Mar 13, 2019
BoxTextured Remove specular/glossiness models generated by COLLADA2GLTF Mar 13, 2019
BoxTexturedNonPowerOfTwo Remove specular/glossiness models generated by COLLADA2GLTF Mar 13, 2019
BoxVertexColors Turn off blend mode. Jan 8, 2018
BrainStem Remove specular/glossiness models generated by COLLADA2GLTF Mar 13, 2019
Buggy Remove specular/glossiness models generated by COLLADA2GLTF Mar 13, 2019
Cameras Added "scene" property to simple test models Dec 11, 2019
CesiumMan Update CesiumMan Jan 24, 2020
CesiumMilkTruck Update to newer Cesium Milk Truck with correct forward vector. Jan 30, 2020
Corset Add CC0 license to Microsoft models Oct 1, 2018
Cube Fix VKTS Samples (#69) May 20, 2017
DamagedHelmet Update per review Mar 15, 2018
Duck Add quantized Duck model as well Jan 29, 2020
EnvironmentTest Renaming and adding entry to readme Jan 24, 2019
FlightHelmet FlightHelmet: Removed unneeded doubleSided. Sep 6, 2019
Fox Add readme and screenshot to scurest's cleanup of the fox model. Jan 29, 2020
GearboxAssy Remove specular/glossiness models generated by COLLADA2GLTF Mar 13, 2019
InterpolationTest Corrected animation "Linear Scale" to use LINEAR interpolation Aug 14, 2019
Lantern Add quantized versions of a few models Jan 17, 2020
MetalRoughSpheres Update MetalRoughSpheres for +Z, add .glb Nov 6, 2017
MetalRoughSpheresNoTextures Add MetalRoughSpheresNoTextures glTF 2.0 version without textures (me… Nov 19, 2019
MorphPrimitivesTest Add README details for MorphPrimitivesTest. Oct 29, 2018
MultiUVTest update MultiUVTest model license Oct 2, 2018
NormalTangentMirrorTest Add links to spec Mar 2, 2018
NormalTangentTest Add links to spec Mar 2, 2018
OrientationTest Added sample test failure screenshot. Mar 15, 2018
ReciprocatingSaw Remove specular/glossiness models generated by COLLADA2GLTF Mar 13, 2019
RiggedFigure Reconvert RiggedFigure. Can't get Draco export working. Jan 27, 2020
RiggedSimple Rebuild RiggedSimple. Can't get Draco exporting from Windows. Jan 24, 2020
SciFiHelmet Fix VKTS Samples (#69) May 20, 2017
SimpleMeshes Added "scene" property to simple test models Dec 11, 2019
SimpleMorph Added "scene" property to simple test models Dec 11, 2019
SimpleSparseAccessor Added "scene" property to simple test models Dec 11, 2019
SpecGlossVsMetalRough Review comments Oct 1, 2018
Sponza sponza 404 links Nov 13, 2019
Suzanne Fix VKTS Samples (#69) May 20, 2017
TextureCoordinateTest Update the TextureCoordinateTest model for +Z front Mar 1, 2018
TextureSettingsTest Update TextureSettingsTest for +Z, add .glb Nov 6, 2017
TextureTransformTest Add CC0 license to Microsoft models Oct 1, 2018
Triangle Added "scene" property to simple test models Dec 11, 2019
TriangleWithoutIndices Added "scene" property to simple test models Dec 11, 2019
TwoSidedPlane Fix VKTS Samples (#69) May 20, 2017
UnlitTest Tweak wording Jan 8, 2019
VC Remove specular/glossiness models generated by COLLADA2GLTF Mar 13, 2019
VertexColorTest New model testing out vertex colors in COLOR_0 Jan 8, 2018
WaterBottle Add CC0 license to Microsoft models Oct 1, 2018
README.md Add Fox to the 2.0 model list README Jan 29, 2020
model-index.json Merge pull request #249 from KhronosGroup/fox-sample Jan 30, 2020

README.md

glTF 2.0 Sample Models

Simple models for testing individual features

Model Screenshot Description
Triangle Without Indices The simplest possible glTF asset: A single scene with a single node and a single mesh with a single mesh.primitive with a single triangle with a single attribute, without indices and without a material
Triangle A very simple glTF asset: The basic structure is the same as in Triangle Without Indices, but here, the mesh.primitive describes an indexed geometry
Animated Triangle This sample is similar to the Triangle, but the node has a rotation property that is modified with a simple animation
Animated Morph Cube Demonstrates a simple cube with two simple morph targets and an animation that transitions between them both.
Animated Morph Sphere This sample is similar to the Animated Morph Cube, but the two morph targets move many more vertices and are more extreme than with the cube.
Simple Meshes A simple scene with two nodes, both containing the same mesh, namely a mesh with a single mesh.primitive with a single indexed triangle with multiple attributes (positions, normals and texture coordinates), but without a material
Simple Morph A triangle with a morph animation applied
Simple Sparse Accessor A simple mesh that uses sparse accessors
Cameras A sample with two different camera objects
Interpolation Test A sample with three different animation interpolations

More complex models

Model Screenshot Description
Box One mesh and one material. Start with this.
Box Interleaved Box example with interleaved position and normal attributes.
Box Textured Box with one texture. Start with this to test textures.
Box Textured NPOT Box with a non-power-of-2 (NPOT) texture. Not all implementations support NPOT textures.
Box Vertex Colors Box with vertex colors applied.
Duck The COLLADA duck. One texture.
2 Cylinder Engine Small CAD data set, including hierarchy.
Reciprocating Saw Small CAD data set, including hierarchy.
Gearbox Assy Medium-sized CAD data set, including hierarchy.
Buggy Medium-sized CAD data set, including hierarchy
Box Animated Rotation and Translation Animations. Start with this to test animations.
Cesium Milk Truck Textured. Multiple nodes/meshes. Animations.
Rigged Simple Animations. Skins. Start with this to test skinning.
Rigged Figure Animations. Skins.
Cesium Man Textured. Animations. Skins.
BrainStem Animations. Skins.
Fox Multiple animations cycles: Survey, Walk, Run.
Virtual City Textured. Animations. Skins.
Sponza Building interior, often used to test lighting.

PBR models

Model Screenshot Normal Map Occlusion Map Emissive Map
Avocado
Barramundi Fish
Boom Box
Corset
Damaged Helmet
Flight Helmet
Lantern
Water Bottle

Further PBR models

Model Screenshot Description
Two Sided Plane A plane having the two sided material parameter enabled.
Cube A cube with non-smoothed faces.
Animated Cube Same as previous cube having a linear rotation animation.
Suzanne Suzanne from Blender with smoothed faces.
Sci Fi Helmet Sci Fi Helmet having unsigned integer indices.
Antique Camera Old camera model having various materials.

Feature Test Models

Model Screenshot Description
Alpha Blend Mode Test Tests alpha modes and settings.
Boom Box With Axes Shows X, Y, and Z axis default orientations.
Metal Rough Spheres Tests various metal and roughness values (texture mapped).
Metal Rough Spheres (Textureless) Tests various metal and roughness values (textureless).
Morph Primitives Test Tests a morph target on multiple primitives.
Multi UV Test Tests a second set of texture coordinates.
Normal Tangent Test Tests an engine's ability to automatically generate tangent vectors for a normal map.
Normal Tangent Mirror Test Tests an engine's ability to load supplied tangent vectors for a normal map.
Orientation Test Tests node translations and rotations.
Texture Coordinate Test Shows how XYZ and UV positions relate to displayed geometry.
Texture Settings Test Tests single/double-sided and various texturing modes.
Vertex Color Test Tests if vertex colors are supported.

Extension Test Models

Model Screenshot Description
Environment Test A simple scene with metal and dielectric spheres that range between 0 and 1 roughness. Useful for testing environment lighting.
SpecGloss Vs MetalRough Tests if the KHR_materials_pbrSpecularGlossiness extension is supported properly.
Texture Transform Test Tests if the KHR_texture_transform extension is supported properly.
Unlit Test Tests if the KHR_materials_unlit extension is supported properly.
You can’t perform that action at this time.