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Late-breaking glTF projects #1058

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pjcozzi opened this issue Aug 5, 2017 · 245 comments

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@pjcozzi
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commented Aug 5, 2017

This issue is for tracking late-breaking glTF ecosystem projects that haven't yet made it to the master list in this repo's README.md.

To contribute, feel free to chime in here with projects you are aware of / working on, and open pull requests to update the master list.

(The checkboxes are used to keep track of when something is added to the master list).

(Everything is glTF 2.0 unless otherwise noted).

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commented Aug 5, 2017

via @CentaurMare

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commented Aug 5, 2017

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commented Aug 5, 2017

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commented Aug 5, 2017

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commented Aug 5, 2017

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commented Aug 5, 2017

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commented Aug 5, 2017

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commented Aug 5, 2017

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commented Aug 5, 2017

via @risq

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commented Aug 5, 2017

glTF 1.0 and Binary glTF. Would be great for them to consider glTF 2.0.

CC @toji

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commented Aug 5, 2017

Built on Cesium, needs to update to Cesium 1.36+ to support glTF 2.0

via @pierotofy

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commented Aug 5, 2017

via @cvan

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commented Aug 5, 2017

via @mikolalysenko

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commented Aug 5, 2017

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commented Aug 5, 2017

via @kainino0x

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commented Aug 5, 2017

via @xelatihy

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commented Aug 5, 2017

If someone is willing to help post content here, we could promote this more widely. Please chime in here if you can help.

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commented Aug 5, 2017

Would be fantastic, in case no one volunteers, if Khronos could at least secure financing to provide export plugins for Autodesk software..

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commented Aug 5, 2017

  • Autodesk Forge import

via @nopjia

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commented Aug 5, 2017

@reduz for sure, I agree!!!

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commented Aug 6, 2017

@pjcozzi https://www.virtualgis.io/gltfviewer/ is now updated to use Cesium 1.36, which supports glTF 2.0. Thanks!

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commented Aug 6, 2017

@pierotofy great, feel free to open a pull request to add it to the master list.

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commented Aug 7, 2017

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commented Aug 9, 2017

@pjcozzi pjcozzi added the outreach label Aug 9, 2017

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commented Aug 9, 2017

I'm still waiting on the Sketchup Extension Warehouse team to approve my glTF exporter and glTF importer for Sketchup. The issue has been its their summer vacation. (Crazy people taking their summer vacation in winter! ;) Meanwhile I've added support for 8-bit indices, something I missed earlier - which really helps bring the file size down in some cases.

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commented Aug 9, 2017

  • VRML to glTF, e.g., #1046

via @nbouayad

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commented Aug 15, 2017

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commented Aug 15, 2017

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commented Apr 10, 2019

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commented Apr 22, 2019

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commented Apr 25, 2019

@georgios-uber

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commented Apr 25, 2019

Do we need to do something?

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commented Apr 25, 2019

@georgios-uber If you'd like to be listed in the main glTF README.md file, a PR would be most welcome.

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commented May 8, 2019

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commented May 12, 2019

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commented May 12, 2019

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commented May 14, 2019

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commented May 20, 2019

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commented May 20, 2019

  • UniVRM includes formerly separate UniGLTF, glTF 2.0 importer and exporter for Unity 5.6 or later, via @ousttrue
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commented May 22, 2019

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commented Jun 2, 2019

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commented Jun 7, 2019

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commented Jun 11, 2019

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commented Jun 13, 2019

  • amethyst - Data-oriented and data-driven game engine written in Rust - by @ebkalderon and team
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commented Jun 14, 2019

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commented Jun 20, 2019

  • EF EVE 3D asset repo with glTF downloads
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commented Jun 21, 2019

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commented Jun 30, 2019

@weegeekps

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commented Jul 3, 2019

Here are some examples of the "Are we...?" pattern sites that the Rust community uses.

I'm particularly fond of the designs for "Are we game yet?" and "Are we GUI yet?" Both provide an ecosystem matrix allowing you to drill down into specific areas in order to find what you need.

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commented Jul 21, 2019

@Ybalrid

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commented Jul 21, 2019

* [ ]  [gltf-insight](https://github.com/lighttransport/gltf-insight) - C++11 based glTF 2.0 data insight tool - by @Ybalrid

Ah ah, I've been spotted again by @pjcozzi on twitter I presume 😉

Gloal of this application is to make both a mesh viewer (currently partially support the metal roughness PRB shader, I need to fix SRGB/gamma stuff and environment lighting) and a light "manipulation" tool for glTF assets.

Notably "manipulation" is focused around animation data. It's hard to just "tweak a little thing" because data is in the middle of a binary buffer.

I'm the main developer behind this (at least at the time of writing) but this porject is own by Light Transport Inc. (@lighttransport is @syoyo 's company). Unsurprisingly It's built using Tiny_glTF 😄

It's under heavy developement (started in May). Once it's more usable, I think this project deserve to be added to the master list too, but today is probably too soon 😅

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commented Jul 22, 2019

@Ybalrid thanks for all the details and for your contributions to the glTF ecosystem. Please ping us when this is ready to showcase! 😄

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commented Jul 23, 2019

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commented Jul 26, 2019

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commented Aug 11, 2019

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commented Aug 11, 2019

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