I'm getting an error on IE11:
Object doesn't support property or method 'slice'
Looks like it is for @tparisi and I probably have same issue on my loader...
Sure, assign it to me
I'm trying to test IE11 with ArrayBuffer slice polyfill:
Not sure if it's a good polyfill and what the effect on performance.
It seems to pass the missing slice method error but now I'm getting other errors:
THREE.WebGLRenderer: Standard derivatives not supported.
THREE.WebGLRenderer: S3TC compressed textures not supported.
WEBGL11095: INVALID_OPERATION: clearStencil: Method not currently supported
File: three.min.js, Line: 421, Column: 159
Shader compilation errors
(188, 41): Undeclared identifier 'gl_FrontFacing'
WEBGL11066: INVALID_VALUE: attachShader: WebGLShader object expected
File: three.min.js, Line: 494, Column: 264
WEBGL11077: INVALID_OPERATION: linkProgram: Fragment shader required
File: three.min.js, Line: 494, Column: 315
I'm not getting errors in FF and Chrome
I'm getting the same errors on IE11 here:
Any workaround for the IE11 webgl errors?
It's going to take some investigation. I don't have a time frame yet, maybe you'll get to it earlier than me. If so let us know.
IE11 was updated to 11.0.9600.17041
ArrayBuffer.prototype.slice was added.
gl_FrontFacing is supported.