Ways to contribute to glTF #456

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pjcozzi opened this Issue Oct 19, 2015 · 48 comments

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pjcozzi commented Oct 19, 2015

We believe the true usefulness of glTF goes beyond the spec itself; it is an ecosystem of tools, documentation, and extensions contributed by the community.

We encourage everyone to contribute to the glTF community. We are happy to list your work in this repo's main README.md.

Way to contribute include:

Content Pipeline Tools

  • Export glTF from Blender, Maya, etc.
  • Convert popular formats to glTF.
  • Provide patches and bug reports for COLLADA2GLTF.
  • Optimize glTF assets, e.g., texture atlas, batching, etc. Contribute to gltf-pipeline.
  • Add glTF support to Assimp.
  • Add glTF output for fbx-conv

Runtime

  • Simple minimal loader for WebGL, OpenGL ES, OpenGL, Vulkan, D3D, etc.
  • Use glTF in your engine!
  • Helper libraries for loading glTF, e.g., decompression extension.
  • Add glTF loader to GitHub.

Documentation

Extensions

  • Implement and propose extensions to the core spec.

Models

If you want us to spread the word about your glTF work, leave a comment here or email Patrick Cozzi, pjcozzi@siggraph.org.

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vinjn Oct 21, 2015

I have a WIP project assimp2gltf
https://github.com/vinjn/assimp2gltf

The purpose of this project is to convert files in 40+ 3D file formats, including Collada, 3DS, OBJ, LWO, FBX, Blender, X, STL, PLY, MS3D, B3D, MD3, MDL, DXF and IFC to gltf.

However it's far far away from that purpose.

vinjn commented Oct 21, 2015

I have a WIP project assimp2gltf
https://github.com/vinjn/assimp2gltf

The purpose of this project is to convert files in 40+ 3D file formats, including Collada, 3DS, OBJ, LWO, FBX, Blender, X, STL, PLY, MS3D, B3D, MD3, MDL, DXF and IFC to gltf.

However it's far far away from that purpose.

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pjcozzi Oct 21, 2015

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@vinjn wow, this has great potential. I see that the last commit was 6 months ago. Do you plan to update this now that glTF has reached draft 1.0? Here is the glTF 0.8 to 1.0 guide: https://github.com/KhronosGroup/glTF/wiki/glTF-0.8-to-1.0-Guide

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pjcozzi commented Oct 21, 2015

@vinjn wow, this has great potential. I see that the last commit was 6 months ago. Do you plan to update this now that glTF has reached draft 1.0? Here is the glTF 0.8 to 1.0 guide: https://github.com/KhronosGroup/glTF/wiki/glTF-0.8-to-1.0-Guide

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phaazon Oct 21, 2015

I work on a Haskell loader, here. I was surprised to see that the format uses numeric constant instead of labels (GL_FLOAT instead of 9349364, for instance).

phaazon commented Oct 21, 2015

I work on a Haskell loader, here. I was surprised to see that the format uses numeric constant instead of labels (GL_FLOAT instead of 9349364, for instance).

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pjcozzi Oct 21, 2015

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@phaazon sounds cool! Let us know when it is ready and we'll list it here.

glTF uses constants instead of strings since they are the easiest thing for the runtime to use. See #96.

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pjcozzi commented Oct 21, 2015

@phaazon sounds cool! Let us know when it is ready and we'll list it here.

glTF uses constants instead of strings since they are the easiest thing for the runtime to use. See #96.

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phaazon Oct 21, 2015

Yeah, I see. I’ll try to advance on my loader and will keep you know – I have a lot of project in the kitchen, but I will eventually have the loader ready sooner or later.

phaazon commented Oct 21, 2015

Yeah, I see. I’ll try to advance on my loader and will keep you know – I have a lot of project in the kitchen, but I will eventually have the loader ready sooner or later.

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vinjn Oct 21, 2015

@pjcozzi Yes, I have the plan. And I want to use glTF as the scene description format for my hobby engine project. I will inform you of the progress.

vinjn commented Oct 21, 2015

@pjcozzi Yes, I have the plan. And I want to use glTF as the scene description format for my hobby engine project. I will inform you of the progress.

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games Oct 21, 2015

A year ago I use glTF(based on 0.6) in my project(https://github.com/games/orange), seems I should upgrade to 1.0 :)

games commented Oct 21, 2015

A year ago I use glTF(based on 0.6) in my project(https://github.com/games/orange), seems I should upgrade to 1.0 :)

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pjcozzi Oct 21, 2015

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@games yes, please update and let us know when your engine supports 1.0!

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pjcozzi commented Oct 21, 2015

@games yes, please update and let us know when your engine supports 1.0!

@vinjn vinjn referenced this issue in assimp/assimp Oct 31, 2015

Closed

New importer for glTF #673

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kimkulling Oct 31, 2015

Hi,

AssetImporterLib will create a new importer for you. See assimp/assimp#673

Hi,

AssetImporterLib will create a new importer for you. See assimp/assimp#673

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@kimkulling great news! This is exciting. Let me know if you have any questions on the spec or need sample code.

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pjcozzi commented Oct 31, 2015

@kimkulling great news! This is exciting. Let me know if you have any questions on the spec or need sample code.

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pjcozzi Nov 9, 2015

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@kimkulling do you plan to write a glTF exporter for assimp as well? That would be really useful for the WebGL community.

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pjcozzi commented Nov 9, 2015

@kimkulling do you plan to write a glTF exporter for assimp as well? That would be really useful for the WebGL community.

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erlend-sh Nov 24, 2015

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I suggest you add to "Content Pipeline Tools":

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erlend-sh commented Nov 24, 2015

I suggest you add to "Content Pipeline Tools":

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pjcozzi Nov 25, 2015

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@erlend-sh added! Thanks for bringing this project to our attention.

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pjcozzi commented Nov 25, 2015

@erlend-sh added! Thanks for bringing this project to our attention.

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kimkulling Nov 26, 2015

Exporter would be a great thing, but let start with the importer first :-).

Exporter would be a great thing, but let start with the importer first :-).

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kimkulling Nov 27, 2015

Thanks to Otger Rogla we have a first experimental glTF-Loader in Asset-Importer-Lib!

Thanks to Otger Rogla we have a first experimental glTF-Loader in Asset-Importer-Lib!

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Wow, @otgerp @kimkulling this is great news! Congrats and thanks for sharing!

When should we list it with the glTF Tools in this repo, e.g., does it need doc, waiting on an official release, etc?

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pjcozzi commented Nov 27, 2015

Wow, @otgerp @kimkulling this is great news! Congrats and thanks for sharing!

When should we list it with the glTF Tools in this repo, e.g., does it need doc, waiting on an official release, etc?

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vinjn Nov 28, 2015

Thanks @otgerp @kimkulling! That's super fast.

vinjn commented Nov 28, 2015

Thanks @otgerp @kimkulling! That's super fast.

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A new C++ loader https://github.com/syoyo/tinygltfloader

Thanks for sharing! This is great, @syoyo!

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pjcozzi commented Dec 21, 2015

A new C++ loader https://github.com/syoyo/tinygltfloader

Thanks for sharing! This is great, @syoyo!

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syoyo commented Jan 4, 2016

Cool!

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pjcozzi Jan 5, 2016

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@kimkulling @otgerp I just came across assimp/assimp#699! So assimp can export glTF now too, right? Wow! I will update the glTF README.md.

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pjcozzi commented Jan 5, 2016

@kimkulling @otgerp I just came across assimp/assimp#699! So assimp can export glTF now too, right? Wow! I will update the glTF README.md.

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kimkulling Jan 7, 2016

Yes we can ☺. Thanks for the read me update.

Patrick Cozzi notifications@github.com schrieb am Di., 5. Jan. 2016 15:13:

@kimkulling https://github.com/kimkulling @otgerp
https://github.com/otgerp I just came across assimp/assimp#699
assimp/assimp#699! So assimp can export glTF
now too, right? Wow! I will update the glTF README.md.


Reply to this email directly or view it on GitHub
#456 (comment).

Yes we can ☺. Thanks for the read me update.

Patrick Cozzi notifications@github.com schrieb am Di., 5. Jan. 2016 15:13:

@kimkulling https://github.com/kimkulling @otgerp
https://github.com/otgerp I just came across assimp/assimp#699
assimp/assimp#699! So assimp can export glTF
now too, right? Wow! I will update the glTF README.md.


Reply to this email directly or view it on GitHub
#456 (comment).

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@tparisi is the Unity exporter ready for us to list in this repo's README.md?

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pjcozzi commented Jan 8, 2016

@tparisi is the Unity exporter ready for us to list in this repo's README.md?

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Hi everyone following this issue - we are preparing a glTF community update for GDC. Please let me know if you have glTF work that we can highlight. Thanks!

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pjcozzi commented Mar 7, 2016

Hi everyone following this issue - we are preparing a glTF community update for GDC. Please let me know if you have glTF work that we can highlight. Thanks!

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erlend-sh Mar 9, 2016

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Just found out there's now a Blender exporter in the works by @Moguri, @ideasman42 and @Kupoman

https://github.com/Kupoman/blendergltf

Found it because apparently glTF support is one of the suggested projects for Blender GSoC 2016.

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erlend-sh commented Mar 9, 2016

Just found out there's now a Blender exporter in the works by @Moguri, @ideasman42 and @Kupoman

https://github.com/Kupoman/blendergltf

Found it because apparently glTF support is one of the suggested projects for Blender GSoC 2016.

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Amazing news! Really looking forward to this, @Moguri, @ideasman42 and @Kupoman.

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pjcozzi commented Mar 9, 2016

Amazing news! Really looking forward to this, @Moguri, @ideasman42 and @Kupoman.

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@cyrillef just made FBX-glTF compatible with the 1.0 spec as of this commit: cyrillef/FBX-glTF#3

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erlend-sh commented Mar 16, 2016

@cyrillef just made FBX-glTF compatible with the 1.0 spec as of this commit: cyrillef/FBX-glTF#3

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5chdn Apr 19, 2016

I am writing a toolset of geographic web applications utilizing gltf, however, some questions remain open. If anyone could look over unanswered questions on stack exchange?

http://computergraphics.stackexchange.com/questions/tagged/gltf

Sorry if this is the wrong place, but I could not find any mailing lists or developer channels.

5chdn commented Apr 19, 2016

I am writing a toolset of geographic web applications utilizing gltf, however, some questions remain open. If anyone could look over unanswered questions on stack exchange?

http://computergraphics.stackexchange.com/questions/tagged/gltf

Sorry if this is the wrong place, but I could not find any mailing lists or developer channels.

@5chdn 5chdn referenced this issue in 5chdn/gltf-tiling-spec Apr 19, 2016

Closed

create gltf testdata containing geographic coordinates #3

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@5chdn looks like all those questions have answers now. Are there any that need more info?

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pjcozzi commented Apr 26, 2016

@5chdn looks like all those questions have answers now. Are there any that need more info?

@pjcozzi pjcozzi referenced this issue in KhronosGroup/glTF-Sample-Models Dec 8, 2016

Merged

Add new model WalkingLady #12

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AVGP Dec 23, 2016

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Just FYI: We have added glTF import and export to Archilogic: https://spaces.archilogic.com/blog/gltf-import-export

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AVGP commented Dec 23, 2016

Just FYI: We have added glTF import and export to Archilogic: https://spaces.archilogic.com/blog/gltf-import-export

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feiss Mar 30, 2017

Small tool for batch converting COLLADA to glTF using collada2gltf: https://github.com/feiss/batchgltf

feiss commented Mar 30, 2017

Small tool for batch converting COLLADA to glTF using collada2gltf: https://github.com/feiss/batchgltf

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Thanks @feiss! Added to #867. All of these tools will make there way to the main README.md in the next big update.

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pjcozzi commented Apr 4, 2017

Thanks @feiss! Added to #867. All of these tools will make there way to the main README.md in the next big update.

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Here's a web component to display glTF models on the web like this:

<gltf-viewer src="model/duck.gltf" interactive></gltf-viewer>

See the repository or live demo for more.

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AVGP commented May 18, 2017

Here's a web component to display glTF models on the web like this:

<gltf-viewer src="model/duck.gltf" interactive></gltf-viewer>

See the repository or live demo for more.

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Very nice @AVGP, thanks for sharing! Could you please open a pull request to add it to https://github.com/KhronosGroup/glTF#loaders-and-viewers?

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pjcozzi commented May 18, 2017

Very nice @AVGP, thanks for sharing! Could you please open a pull request to add it to https://github.com/KhronosGroup/glTF#loaders-and-viewers?

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jratcliff63367 Sep 13, 2017

So, I've been Google searching all over and I cannot find any project to implement a GLTF importer for UE4. Is anyone aware of an existing project that does this? I could, of course, write one from scratch, but that seems foolish if someone else is already actively working on such a project.

Also, my use case is less about using GLTF to import graphics assets but more for physics assets. Does GLTF already have a fully fledged physics asset data definition? If so, who has been most involved in that? If it does not, what do I need to do to get involved in helping create that specification? I am a Principal Engineer at NVIDIA Corporation who works extensively with physics content and I want to evaluate GLTF as a suitable candidate for transporting physics asset data.

My alternative approach is to create custom FBX nodes, but that seems far more hacky than simply leveraging against GLTF which is kind of a 'fresh start' at this point.

So, I've been Google searching all over and I cannot find any project to implement a GLTF importer for UE4. Is anyone aware of an existing project that does this? I could, of course, write one from scratch, but that seems foolish if someone else is already actively working on such a project.

Also, my use case is less about using GLTF to import graphics assets but more for physics assets. Does GLTF already have a fully fledged physics asset data definition? If so, who has been most involved in that? If it does not, what do I need to do to get involved in helping create that specification? I am a Principal Engineer at NVIDIA Corporation who works extensively with physics content and I want to evaluate GLTF as a suitable candidate for transporting physics asset data.

My alternative approach is to create custom FBX nodes, but that seems far more hacky than simply leveraging against GLTF which is kind of a 'fresh start' at this point.

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Does GLTF already have a fully fledged physics asset data definition?

@jratcliff63367 No official glTF physics extension yet, but some folks in the Blender and AltspaceVR communities have been working on a vendor extension: https://github.com/Kupoman/blendergltf/tree/master/extensions/BLENDER_physics

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donmccurdy commented Sep 13, 2017

Does GLTF already have a fully fledged physics asset data definition?

@jratcliff63367 No official glTF physics extension yet, but some folks in the Blender and AltspaceVR communities have been working on a vendor extension: https://github.com/Kupoman/blendergltf/tree/master/extensions/BLENDER_physics

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sbtron Sep 13, 2017

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As per this tweet - https://twitter.com/C4gIo/status/907267375392624641
This project is being developed as a glTF importer for UE4 https://github.com/code4game/libgltf

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sbtron commented Sep 13, 2017

As per this tweet - https://twitter.com/C4gIo/status/907267375392624641
This project is being developed as a glTF importer for UE4 https://github.com/code4game/libgltf

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@jratcliff63367 any contributions you make to the glTF community are much appreciated!

Please email me - pjcozzi@gmail.com - if you would like to join any of the weekly Khronos glTF calls to discuss physics, UE4, or anything else.

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pjcozzi commented Sep 15, 2017

@jratcliff63367 any contributions you make to the glTF community are much appreciated!

Please email me - pjcozzi@gmail.com - if you would like to join any of the weekly Khronos glTF calls to discuss physics, UE4, or anything else.

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If anyone is looking for a fun and hopefully quick glTF project, @jratcliff63367 suggested writing a glTF import/export extension for the FBX Extensions SDK to facilitate glTF tapping into the FBX ecosystem.

Let us know if you work on this!

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pjcozzi commented Oct 3, 2017

If anyone is looking for a fun and hopefully quick glTF project, @jratcliff63367 suggested writing a glTF import/export extension for the FBX Extensions SDK to facilitate glTF tapping into the FBX ecosystem.

Let us know if you work on this!

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ousttrue Jan 21, 2018

I am writing a unity project.
I am focusing on humanoid model.

https://github.com/ousttrue/UniGLTF

humanoid

I am writing a unity project.
I am focusing on humanoid model.

https://github.com/ousttrue/UniGLTF

humanoid

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Cool, thanks for sharing @ousttrue! I added a note to #1058 (comment). Keep us posted on your progress and feel free to connect with @sbtron and crew who are working on https://github.com/KhronosGroup/UnityGLTF if there are any opportunities for collaboration.

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pjcozzi commented Jan 22, 2018

Cool, thanks for sharing @ousttrue! I added a note to #1058 (comment). Keep us posted on your progress and feel free to connect with @sbtron and crew who are working on https://github.com/KhronosGroup/UnityGLTF if there are any opportunities for collaboration.

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Great work @ousttrue. Have you taken a look at https://github.com/KhronosGroup/UnityGLTF. We are still looking at implementing animation support. Let us know if you are interested in integrating/collaborating further.

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sbtron commented Jan 24, 2018

Great work @ousttrue. Have you taken a look at https://github.com/KhronosGroup/UnityGLTF. We are still looking at implementing animation support. Let us know if you are interested in integrating/collaborating further.

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Not sure what would be the right place to put tools that don't exist but I wish were available, I'd love to have a glTF-Optimizer equivalent to https://github.com/jonnenauha/obj-simplify. I use that tool for merging geometry and otherwise optimizing models and, for lack of importers into DCC tools, it's currently much harder to do that with glTF. The tool could be created separately and then bundled with https://github.com/AnalyticalGraphicsInc/gltf-pipeline, perhaps.

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donmccurdy commented Jan 26, 2018

Not sure what would be the right place to put tools that don't exist but I wish were available, I'd love to have a glTF-Optimizer equivalent to https://github.com/jonnenauha/obj-simplify. I use that tool for merging geometry and otherwise optimizing models and, for lack of importers into DCC tools, it's currently much harder to do that with glTF. The tool could be created separately and then bundled with https://github.com/AnalyticalGraphicsInc/gltf-pipeline, perhaps.

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nickkraakman Mar 2, 2018

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Hi, we're working on integrating glTF conversion into a microservice framework, so we built upon the amazing ClayGL fbx2gltf converter (which also support OBJ and COLLADA inputs), and wrapped it in a web API.

The API can be tested live here at https://gltfapi.co

The source code is published on GitHub here: https://github.com/headjack-dev/gltf-api

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nickkraakman commented Mar 2, 2018

Hi, we're working on integrating glTF conversion into a microservice framework, so we built upon the amazing ClayGL fbx2gltf converter (which also support OBJ and COLLADA inputs), and wrapped it in a web API.

The API can be tested live here at https://gltfapi.co

The source code is published on GitHub here: https://github.com/headjack-dev/gltf-api

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@nickkraakman very cool and thanks for sharing, I made a note in this issue: #1058 (comment)

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pjcozzi commented Mar 2, 2018

@nickkraakman very cool and thanks for sharing, I made a note in this issue: #1058 (comment)

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funfoo Mar 6, 2018

Hi! I am the founder of 3D Slash http://www.3dslash.net . 3D Slash is an easy to use 3d modeling software with its unique interface, as fun as a building game.

We've just release the glTF exporter, we hope that this will allow more users to express themselves in 3D, and maybe to share on FB.

Could you add us in the Applications section of the README.md? We export 2.0, and the mention could be "Web-based and app-based 3d modeling imitating the stone-cutter"

All the best,
Sylvain Huet

funfoo commented Mar 6, 2018

Hi! I am the founder of 3D Slash http://www.3dslash.net . 3D Slash is an easy to use 3d modeling software with its unique interface, as fun as a building game.

We've just release the glTF exporter, we hope that this will allow more users to express themselves in 3D, and maybe to share on FB.

Could you add us in the Applications section of the README.md? We export 2.0, and the mention could be "Web-based and app-based 3d modeling imitating the stone-cutter"

All the best,
Sylvain Huet

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huxingyi May 1, 2018

Hi, for anyone who may be interested, especially game developers, I have added glTF2.0 exporter for my tiny opensource quick 3D modeling tool https://github.com/huxingyi/dust3d, the exported content inside .gltf file include the auto-generated meshes, skeleton, and materials.

huxingyi commented May 1, 2018

Hi, for anyone who may be interested, especially game developers, I have added glTF2.0 exporter for my tiny opensource quick 3D modeling tool https://github.com/huxingyi/dust3d, the exported content inside .gltf file include the auto-generated meshes, skeleton, and materials.

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