You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Fix NS debug bool type in SSBO/UBO. (#4061)
For GLSL, bool types inside of a buffer or uniform block are translated to uint in SPIR-V. However, the debug info should still represent the type as a bool.
The fix is to construct a bool type in this special case and inject it into the makeMemberDebugType function.
This is more complicated than it should be, because the make*DebugType functions treat their ID argument as a real SPIR-V OpType instea