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ZzFX - Zuper Zmall Zound Zynth

ZzFX is a tiny sound generator designed to produce a wide variety of sound effects with minimal code overhead. It's perfect for games, prototypes, and any web application that needs sound without the bulk of traditional sound files.

ZzFX Sound Designer - Soundboard Demo

ZzFX Image

🌟 Features

  • Compact: The micro version is under 1 kilobyte uncompressed.
  • Versatile: 20 controllable parameters for diverse sound effects.
  • No Dependencies: Standalone with no external libraries.
  • Cross-Browser: Compatible with nearly all web browsers.
  • Open Source: MIT licensed, use it anywhere!

🔊 Why Use ZzFX?

  • Code-Driven Sound: Add or change sound effects with just one line of code.
  • Lightweight: No sound asset files mean faster download times.
  • Prototyping: Ideal for placeholder sound effects.
  • Game Jams: Minimal overhead for size-limited competitions like JS13K.
  • Not Just for Games: Enhance any website with sound.

🚀 How to Use

  • Download from github or use npm install zzfx
  • Import ZZFX as a module with using import {ZZFX, zzfx} from './ZzFX.js'
  • Or paste the code from ZzFXMicro.min.js
  • To play a sound just call zzfx(), something like zzfx(...[,,,,.1,,,,9])
  • Use the ZzFX sound designer web app to craft new sounds.

Sample sounds...

zzfx(...[,,925,.04,.3,.6,1,.3,,6.27,-184,.09,.17]); // Game Over
zzfx(...[,,537,.02,.02,.22,1,1.59,-6.98,4.97]); // Heart
zzfx(...[1.5,.8,270,,.1,,1,1.5,,,,,,,,.1,.01]); // Piano
zzfx(...[,,129,.01,,.15,,,,,,,,5]); // Drum

🎶 ZzFX Music

🛠️ ZzFX UI Features

  • Random Sound Generation: Create sounds from presets.
  • Sound Management: Auto-save, rename, and favorite sounds.
  • Sound Visualization: View sound wave images on playback.
  • Sharing: Load sounds via pasted zzfx code.
  • Export/Import: Drag-and-drop support for sound lists.
  • Offline Playback: Save sounds as .wav files.

🖥️ ZzFX Micro Code

Here's all the code you need to play ZzFX sounds with JavaScript!

// ZzFXMicro - Zuper Zmall Zound Zynth - v1.2.1 by Frank Force ~ 880 bytes
zzfxV=.3    // volume
zzfx=       // play sound
(p=1,k=.05,b=220,e=0,r=0,t=.1,q=0,D=1,u=0,y=0,v=0,z=0,l=0,E=0,A=0,F=0,c=0,w=1,m=
0,B=0,M=Math,R=44100,d=2*M.PI,G=u*=500*d/R/R,C=b*=(1-k+2*k*M.random(k=[]))*d/R,g
=0,H=0,a=0,n=1,I=0,J=0,f=0,x,h)=>{e=R*e+9;m*=R;r*=R;t*=R;c*=R;y*=500*d/R**3;A*=d
/R;v*=d/R;z*=R;l=R*l|0;for(h=e+m+r+t+c|0;a<h;k[a++]=f)++J%(100*F|0)||(f=q?1<q?2<
q?3<q?M.sin((g%d)**3):M.max(M.min(M.tan(g),1),-1):1-(2*g/d%2+2)%2:1-4*M.abs(M.
round(g/d)-g/d):M.sin(g),f=(l?1-B+B*M.sin(d*a/l):1)*(0<f?1:-1)*M.abs(f)**D*zzfxV
*p*(a<e?a/e:a<e+m?1-(a-e)/m*(1-w):a<e+m+r?w:a<h-c?(h-a-c)/t*w:0),f=c?f/2+(c>a?0:
(a<h-c?1:(h-a)/c)*k[a-c|0]/2):f),x=(b+=u+=y)*M.cos(A*H++),g+=x-x*E*(1-1E9*(M.sin
(a)+1)%2),n&&++n>z&&(b+=v,C+=v,n=0),!l||++I%l||(b=C,u=G,n=n||1);p=zzfxX.
createBuffer(1,h,R);p.getChannelData(0).set(k);b=zzfxX.createBufferSource();b.
buffer=p;b.connect(zzfxX.destination);b.start();return b};zzfxX=new AudioContext

🎮 Games Using ZzFX

ZzFX Image