Cross-platform real-time rendering engine
The aim of the project is to create a lightweight 3D library with a very low level of complexity
Our build system is CMake, if you already used CMake before there is a good chance you know what to do.
Ray3D is released as Open Source under the terms of a 3-clause BSD license.
- Physically-Based Rendering
- Practical Parallel Rendering
- Deferred Lighting
- Exponential Shadow Maps
- Data-Driven Renderer
- Atmospheric Scattering
- Scene Space Ambient Occlusion
- High Dynamic Range Imaging