World space normals texture for Unity's Universal Render Pipeline.
An example of normals texture generated from kNormals using the Boat Attack demo.
kNormals generates a world space normals texture for Unity's Universal Render Pipeline. It renders all opaque objects using a shader that outputs world space normals, writing them to a global texture shader variable. This texture can then be used for many screen space effects and on-GPU tools.
Refer to the Wiki for more information.
- Open your project manifest file (
"com.kink3d.normals": "https://github.com/Kink3d/kNormals.git"to the
- Open or focus on Unity Editor to resolve packages.
- Unity 2019.3.0f3 or higher.