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liquid-splitter.lua
227 lines (196 loc) · 11.5 KB
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liquid-splitter.lua
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LiquidSplitter = {}
EventHandler.Register(LiquidSplitter)
function LiquidSplitter.DirectionPositionShift(centerPos, xShift, yShift, direction)
local x = centerPos.x
local y = centerPos.y
if (direction == defines.direction.north) then
x = centerPos.x + inlineIf(xShift == -1, -1.5, inlineIf(xShift == 1, 0.5, 0))
y = centerPos.y + inlineIf(yShift == -1, 0.5, inlineIf(yShift == 1, -1.5, 0))
end
if (direction == defines.direction.south) then
x = centerPos.x + inlineIf(xShift == 1, -1.5, inlineIf(xShift == -1, 0.5, 0))
y = centerPos.y + inlineIf(yShift == 1, 0.5, inlineIf(yShift == -1, -1.5, 0))
end
if (direction == defines.direction.west) then
x = centerPos.x + inlineIf(yShift == 1, -1.5, inlineIf(yShift == -1, 0.5, 0))
y = centerPos.y + inlineIf(xShift == 1, 0.5, inlineIf(xShift == -1, -1.5, 0))
end
if (direction == defines.direction.east) then
x = centerPos.x + inlineIf(yShift == -1, -1.5, inlineIf(yShift == 1, 0.5, 0))
y = centerPos.y + inlineIf(xShift == -1, 0.5, inlineIf(xShift == 1, -1.5, 0))
end
return { x, y }
end
function LiquidSplitter.FixDirection(left,direction)
local dir = direction
if (direction == defines.direction.north) or (direction == defines.direction.south) then
dir = ((direction + inlineIf(left,6,4)) % 8)
else
dir = ((direction + inlineIf(left,4,6)) % 8)
end
return dir
end
function LiquidSplitter.CreateEntity(entity, data)
local splitter = entity
array = {}
array["splitter"] = splitter
array["inPump"] = game.createentity{name="splitter-in-pump", position = LiquidSplitter.DirectionPositionShift(splitter.position,0,-1,splitter.direction), direction = splitter.direction}
array["outPumpLeft"] = game.createentity{name="splitter-out-pump",position = LiquidSplitter.DirectionPositionShift(splitter.position,-1,1,splitter.direction), direction = splitter.direction}
array["outPumpRight"]= game.createentity{name="splitter-out-pump",position = LiquidSplitter.DirectionPositionShift(splitter.position, 1,1,splitter.direction), direction = splitter.direction}
array["leftPipeL"] = game.createentity{name="pipe-l-splitter",position = LiquidSplitter.DirectionPositionShift(splitter.position,-1,0,splitter.direction), direction = LiquidSplitter.FixDirection(true,splitter.direction)}
array["rightPipeL"] = game.createentity{name="pipe-l-splitter",position = LiquidSplitter.DirectionPositionShift(splitter.position,1,0,splitter.direction), direction = LiquidSplitter.FixDirection(false,splitter.direction)}
array["pipeT"] = game.createentity{name="pipe-t-splitter",position = LiquidSplitter.DirectionPositionShift(splitter.position,0,0,splitter.direction), direction = (splitter.direction + 2) % 8}
array["leftValue"] = data["leftValue"]
array["rightValue"] = data["rightValue"]
array["stopWhenClogged"] = data["stopWhenClogged"]
InsertIntoGlobalTable("liquidSplitter", array)
end
function LiquidSplitter.OnEntityBuild(event)
if (event ~= nil) and (event.createdentity ~= nil) and (event.createdentity.name == "liquid-splitter-inserter") then
LiquidSplitter.CreateEntity(event.createdentity, { leftValue = 1, rightValue = 1, stopWhenClogged = false})
end
end
function LiquidSplitter.RemoveEntity(entity)
if (glob.AlphaMod == nil) or (glob.AlphaMod.liquidSplitter == nil) then
return {}
end
if (glob.AlphaMod.liquidSplitterGuiConnector ~= nil) then
for i,e in pairs(glob.AlphaMod.liquidSplitterGuiConnector) do
if ((e.valid == false) or (entity.equals(e))) and (game.players[i].gui.left.AmLsGUI ~= nil) then
game.players[i].gui.left.AmLsGUI.destroy()
end
end
end
local data = {}
for index,array in pairs(glob.AlphaMod.liquidSplitter) do
if (array ~= nil) and (array["splitter"].equals(entity)) then
data["leftValue"] = array["leftValue"]
data["rightValue"] = array["rightValue"]
data["stopWhenClogged"] = array["stopWhenClogged"]
array["inPump"].destroy()
array["outPumpLeft"].destroy()
array["outPumpRight"].destroy()
array["leftPipeL"].destroy()
array["rightPipeL"].destroy()
array["pipeT"].destroy()
table.remove(glob.AlphaMod.liquidSplitter, index)
return data
end
end
end
function LiquidSplitter.OnEntityMined(event)
if (event ~= nil) and (event.entity ~= nil) and (event.entity.name == "liquid-splitter-inserter") then
LiquidSplitter.RemoveEntity(event.entity)
end
end
function LiquidSplitter.OnEntityDied(event)
if (event ~= nil) and (event.entity ~= nil) and (event.entity.name == "liquid-splitter-inserter") then
LiquidSplitter.RemoveEntity(event.entity)
end
end
function LiquidSplitter.OnEntityRotated(event)
if (event ~= nil) and (event.entity ~= nil) and (event.entity.name == "liquid-splitter-inserter") then
local data = LiquidSplitter.RemoveEntity(event.entity)
LiquidSplitter.CreateEntity(event.entity,data)
end
end
function LiquidSplitter.OnTickUnFiltered()
if (glob.AlphaMod == nil) or (glob.AlphaMod.liquidSplitter == nil) then
return
end
for index,array in pairs(glob.AlphaMod.liquidSplitter) do
local pipeT = array["pipeT"]
if (pipeT ~= nil) and (pipeT.fluidbox[1] ~= nil) and (pipeT.fluidbox[1].amount > 0) then
local inLiquidBox = pipeT.fluidbox[1]
local outLiquidBoxLeft = inlineIf(array["leftPipeL"].fluidbox[1] ~= nil, array["leftPipeL"].fluidbox[1], { type=inLiquidBox.type, amount=0, temperature = inLiquidBox.temperature})
local outLiquidBoxRight = inlineIf(array["rightPipeL"].fluidbox[1] ~= nil, array["rightPipeL"].fluidbox[1], { type=inLiquidBox.type, amount=0, temperature = inLiquidBox.temperature})
local leftRatio = array["leftValue"] / (array["leftValue"] + array["rightValue"])
local rightRatio = array["rightValue"] / (array["leftValue"] + array["rightValue"])
local canMove = math.min(10-outLiquidBoxLeft.amount,10-outLiquidBoxRight.amount)
if ((outLiquidBoxLeft.amount >= 9.99) or (outLiquidBoxRight.amount >= 9.99)) and (array["stopWhenClogged"] == false) then
canMove = inlineIf(outLiquidBoxLeft.amount < outLiquidBoxRight.amount, 10 - outLiquidBoxLeft.amount, 10 - outLiquidBoxRight.amount)
end
canMove = math.min(canMove * 2, inLiquidBox.amount)
outLiquidBoxLeft.amount = outLiquidBoxLeft.amount + canMove * leftRatio
outLiquidBoxRight.amount = outLiquidBoxRight.amount + canMove * rightRatio
inLiquidBox.amount = inLiquidBox.amount - canMove
pipeT.fluidbox[1] = inLiquidBox
array["leftPipeL"].fluidbox[1] = outLiquidBoxLeft
array["rightPipeL"].fluidbox[1] = outLiquidBoxRight
end
end
end
function LiquidSplitter.FindArrayIndex(entity)
if (entity.valid ~= true) then
return -1
end
for index,array in pairs(glob.AlphaMod.liquidSplitter) do
if (array["splitter"].equals(entity)) then
return index
end
end
return -1
end
function LiquidSplitter.GenerateGUI(player,entity,playerIndex)
if (player.gui.left.AmLsGUI ~= nil) then
player.gui.left.AmLsGUI.destroy()
end
local index = LiquidSplitter.FindArrayIndex(entity)
if (index == -1) then return end
local checkBoxState = glob.AlphaMod.liquidSplitter[index]["stopWhenClogged"]
local leftText = tostring(glob.AlphaMod.liquidSplitter[index]["leftValue"])
local leftRight = tostring(glob.AlphaMod.liquidSplitter[index]["rightValue"])
local frame = player.gui.left.add({ type="frame", direction="horizontal", name="AmLsGUI", caption = game.getlocalisedentityname("liquid-splitter-inserter") })
local tableRows = frame.add({ type="table", name="AmLsTableRows", colspan=1 })
local checkbox = tableRows.add({ type = "checkbox", name = "AmLsCheckbox", state = checkBoxState, caption = {"liquid-splitter-checkbox"}})
local left = nil
local right = nil
if (entity.direction == defines.direction.north) then
local tableRatio = tableRows.add({ type="table", name="AmLsTableRatio", colspan=3 })
left = tableRatio.add({ type="textfield", name="AmLsLeft", style="number_textfield_style", text = leftText })
tableRatio.add({ type="label", name="AmLsKu", caption = "Y" })
right = tableRatio.add({ type="textfield", name="AmLsRight", style="number_textfield_style", text = leftRight })
elseif (entity.direction == defines.direction.east) then
local tableRatio = tableRows.add({ type="table", name="AmLsTableRatio", colspan=1 })
right = tableRatio.add({ type="textfield", name="AmLsRight", style="number_textfield_style", text = leftRight })
tableRatio.add({ type="label", name="AmLsKu", caption = "-<" })
left = tableRatio.add({ type="textfield", name="AmLsLeft", style="number_textfield_style", text = leftText })
elseif (entity.direction == defines.direction.south) then
local tableRatio = tableRows.add({ type="table", name="AmLsTableRatio", colspan=3 })
right = tableRatio.add({ type="textfield", name="AmLsRight", style="number_textfield_style", text = leftRight })
tableRatio.add({ type="label", name="AmLsKu", caption = "/\\" })
left = tableRatio.add({ type="textfield", name="AmLsLeft", style="number_textfield_style", text = leftText })
elseif (entity.direction == defines.direction.west) then
local tableRatio = tableRows.add({ type="table", name="AmLsTableRatio", colspan=1 })
left = tableRatio.add({ type="textfield", name="AmLsLeft", style="number_textfield_style", text = leftText })
tableRatio.add({ type="label", name="AmLsKu", caption = ">-" })
right = tableRatio.add({ type="textfield", name="AmLsRight", style="number_textfield_style", text = leftRight })
end
left.text = leftText
right.text = leftRight
checkbox.state = checkBoxState
CreateGlobalTable("liquidSplitterGuiConnector")
glob.AlphaMod.liquidSplitterGuiConnector[playerIndex] = entity
end
function LiquidSplitter.OnSelect(player, entity, playerIndex)
if (entity.name == "liquid-splitter-inserter") and (player.gui.left.AmLsGUI == nil) then
LiquidSplitter.GenerateGUI(player,entity,playerIndex)
end
end
function LiquidSplitter.OnDeselect(player, entity, playerIndex)
if (entity.valid) and (entity.name ~= "liquid-splitter-inserter") or (player.gui.left.AmLsGUI == nil) then
return
end
if (glob.AlphaMod ~= nil) and (glob.AlphaMod.liquidSplitterGuiConnector ~= nil) and (glob.AlphaMod.liquidSplitterGuiConnector[playerIndex] ~= nil) then
local entity = glob.AlphaMod.liquidSplitterGuiConnector[playerIndex]
local index = LiquidSplitter.FindArrayIndex(entity)
if (index ~= -1) then
glob.AlphaMod.liquidSplitter[index]["stopWhenClogged"] = player.gui.left.AmLsGUI.AmLsTableRows.AmLsCheckbox.state
local textL = player.gui.left.AmLsGUI.AmLsTableRows.AmLsTableRatio.AmLsLeft.text
local textR = player.gui.left.AmLsGUI.AmLsTableRows.AmLsTableRatio.AmLsRight.text
glob.AlphaMod.liquidSplitter[index]["leftValue"] = inlineIf(tonumber(textL) == nil, 1 , tonumber(textL))
glob.AlphaMod.liquidSplitter[index]["rightValue"] = inlineIf(tonumber(textR) == nil, 1 , tonumber(textR))
end
end
player.gui.left.AmLsGUI.destroy()
end