Due to an issue in upstream VTK preventing windows with negative position from being used, the looking glass renderwindow created on macOS does not appear on the hardware display but instead is shown on the main screen.
Similar problem has been fixed for Linux and Windows in https://gitlab.kitware.com/vtk/vtk/-/merge_requests/7271 but we still need to address the problem with the underlying Rendering/OpenGL2/vtkCocoaRenderWindow.mm
To test potential fixes, you may run the command line associated with "TestDragon" test and specify -I.
I tried to comment these lines without success:
https://gitlab.kitware.com/vtk/vtk/-/blob/36f8256268614a24efcb6c5c90e6fcf7104b3ff9/Rendering/OpenGL2/vtkCocoaRenderWindow.mm#L830-837
It may be worth looking into commenting the whole block:
https://gitlab.kitware.com/vtk/vtk/-/blob/36f8256268614a24efcb6c5c90e6fcf7104b3ff9/Rendering/OpenGL2/vtkCocoaRenderWindow.mm#L821-845