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Game wont start if porcelain or barrel are = false in config file #6

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Lothrazar opened this issue Oct 18, 2016 · 3 comments
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bug Issue describes unintended or broken behavior resolved Issue has been resolved, but a release does not yet exist

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@Lothrazar
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Im trying to use this mod because the buckets and armor sound really cool. I used the config file to disable the barrels and the decorative blocks but the game wont load. Config file and log below

enabled {
# Enables the clay armor, an early game alternative to leather [default: true]
B:armor=true

# Enables the clay barrel, a liquid tank that can be expanded upwards [default: true]
B:barrel=false

# Enables the clay bucket, an alternative to the iron bucket that breaks from hot liquids [default: true]
B:bucket=true

# Enables porcelain, a whiter clay that produces true colors when dyed [default: true]
B:porcelain=false

# Enables the clay shears, faster than iron shears but less duribility [default: true]
B:shears=true

}

---- Minecraft Crash Report ----

WARNING: coremods are present:
BetterFoliageLoader (BetterFoliage-MC1.10-2.1.0.jar)
LoadingPlugin (Quark-r1.0-56.jar)
LoadingPlugin (Bloodmoon-MC1.9.4-1.4.1.jar)
AppleCore (AppleCore-mc1.10.2-2.0.1.jar)
LoadingPlugin (ChunkAnimator-MC1.9.4-1.2.jar)
ForgelinPlugin (Forgelin-1.0.5.jar)
dsurroundcore_unofficial (DynamicSurroundingsUnofficial-1.10.2-3.0.6.1BETA.jar)
Contact their authors BEFORE contacting forge

// I let you down. Sorry :(

Time: 17/10/16 9:44 PM
Description: Initializing game

java.lang.IllegalArgumentException: Block registered to block color handler cannot be null!
at net.minecraft.client.renderer.color.BlockColors.func_186722_a(BlockColors.java:174)
at knightminer.ceramics.ClientProxy.init(ClientProxy.java:81)
at knightminer.ceramics.Ceramics.init(Ceramics.java:293)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)

@KnightMiner
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Huh, I thought I fixed that, apparently I just did it with the model loader and not the color tinter.

@KnightMiner KnightMiner added the bug Issue describes unintended or broken behavior label Oct 18, 2016
@KnightMiner
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As a temporary fix, you can grab the older version from before I added barrels/porcelain, though you will lose shears as well (though barrels are cool, so I don't know why you would disable them :p)

@KnightMiner
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Fixed in version 1.1.2, which should be available on CurseForge any minute

@KnightMiner KnightMiner added the resolved Issue has been resolved, but a release does not yet exist label Oct 18, 2016
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