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Commits on Aug 12, 2012
Commits on Aug 9, 2012
  1. Improve stage performance

    Cameron Moy
    Cameron Moy committed Aug 9, 2012
  2. Improve collection performance

    Cameron Moy
    Cameron Moy committed Aug 9, 2012
Commits on Apr 22, 2012
  1. Abstract map creation.

    Cameron Moy
    Cameron Moy committed Apr 22, 2012
Commits on Apr 21, 2012
  1. Init objects.

    Cameron Moy
    Cameron Moy committed Apr 21, 2012
    Only supports non polygon objects.
  2. Whoops.

    Cameron Moy
    Cameron Moy committed Apr 21, 2012
  3. Empty comment.

    Cameron Moy
    Cameron Moy committed Apr 21, 2012
  4. Fix #18.

    Cameron Moy
    Cameron Moy committed Apr 21, 2012
    The problem is that LOVE draws from the top left pixel.  Tiled on the
    other hand draws from the bottom left.  Therefore, a compensation has to
    be made.
  5. Change instructions.

    Cameron Moy
    Cameron Moy committed Apr 21, 2012
Commits on Apr 11, 2012
  1. Change stage:render to stage:draw.

    Cameron Moy
    Cameron Moy committed Apr 11, 2012
    Yay for API consistency.
  2. Fix deps loading.

    Cameron Moy
    Cameron Moy committed Apr 11, 2012
  3. Add HC submodule.

    Cameron Moy
    Cameron Moy committed Apr 11, 2012
  4. Submodule init.

    Cameron Moy
    Cameron Moy committed Apr 11, 2012
Commits on Apr 10, 2012
  1. Controller's can't draw.

    Cameron Moy
    Cameron Moy committed Apr 10, 2012
Commits on Apr 9, 2012
  1. Add context guards.

    Cameron Moy
    Cameron Moy committed Apr 9, 2012
    Prevent breakage upon a sprite having a context.
  2. Not doing much good in controller :P

    Cameron Moy
    Cameron Moy committed Apr 9, 2012
  3. Separate members logic from stage.

    Cameron Moy
    Cameron Moy committed Apr 9, 2012
  4. More cleanup.

    Cameron Moy
    Cameron Moy committed Apr 9, 2012
  5. Fix variable name.

    Cameron Moy
    Cameron Moy committed Apr 9, 2012
  6. Organisational modifications.

    Cameron Moy
    Cameron Moy committed Apr 9, 2012
Commits on Apr 8, 2012
  1. Change framebuffer to canvas.

    Cameron Moy
    Cameron Moy committed Apr 8, 2012
    In compliance with 0.8.0, yeah!
  2. Fix rampant polygon creation.

    Cameron Moy
    Cameron Moy committed Apr 8, 2012
    Every time a sprite is triggered, a new collider polygon is created
    regardless of whether it already has a shape.  Now the old polygon is
    removed in favor of the new polygon (which may or may not be the same
    size).
Commits on Mar 16, 2012
  1. Remove inline documentation.

    Cameron Moy
    Cameron Moy committed Mar 16, 2012
Commits on Feb 19, 2012
  1. Fix multiple tilesets.

    Cameron Moy
    Cameron Moy committed Feb 19, 2012
    It didn't work, now it does.
Commits on Feb 18, 2012
  1. Add collision update callback.

    Cameron Moy
    Cameron Moy committed Feb 18, 2012
  2. Add polygon collision detection.

    Cameron Moy
    Cameron Moy committed Feb 18, 2012
  3. Try circle collision detection.

    Cameron Moy
    Cameron Moy committed Feb 18, 2012
  4. Add collision setters.

    Cameron Moy
    Cameron Moy committed Feb 18, 2012
  5. Init collision.

    Cameron Moy
    Cameron Moy committed Feb 18, 2012
  6. Aesthetics.

    Cameron Moy
    Cameron Moy committed Feb 18, 2012
  7. Remove unused tx, ty.

    Cameron Moy
    Cameron Moy committed Feb 18, 2012
  8. Remove unused code.

    Cameron Moy
    Cameron Moy committed Feb 18, 2012
Commits on Feb 17, 2012
  1. Add multiple tilesets. Fix #6.

    Cameron Moy
    Cameron Moy committed Feb 17, 2012
    This is a first try.  Seems to work, but more testing should be done.
  2. No debug global.

    Cameron Moy
    Cameron Moy committed Feb 17, 2012
  3. Remove resetPosition ref.

    Cameron Moy
    Cameron Moy committed Feb 17, 2012