This is a small project testing
- OpenGL 3+ API
- Multipass post-processing effect via shaders and render-to-texture
- D builder for SCons
- SCons targets
I do not guarantee that this is the good way to do. You're free to improve it anyway :) Moreover, I've focused on clear understanding of what is happening, there must be faster ways to achieve this too, but it's not the purpose.
Sources and acknowledgements: