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Koltonix/readme.md

Christopher Robertson - Software Developer

procedural

How to view my recent work

The ideal place to find all my current work is on my portfolio.

On occasion I also post what I am working on in my twitter too.

Misc

My primary programming language these days are C++ and C#.

I'm always happy to contribute to modding or open-source projects if it's of interest to me!

Pinned

  1. comp270-worksheet-4 Public archive

    ShaderLab

  2. power-the-coast Public archive

    ShaderLab

  3. Koltonix Public

  4. 1
    #include "Conversions.h"
    2
    #include "Geometry.h"
    3
    #include "Line.h"
    4
    #include "InputSystem.h"
    5
    
                  
  5. 1
    #include "ErrorHandler.h"
    2
    #include "ModelObject.h"
    3
    #include "Polygon.h"
    4
    #include "PolygonClipping.h"
    5
    #include "SceneSystem.h"
  6. 1
    using System;
    2
    using UnityEngine;
    3
    using gig.Buildings;
    4
    using gig.GridSystem;
    5
    using gig.Resources;

1,214 contributions in the last year

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Contribution activity

October 2022

Koltonix has no activity yet for this period.

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