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Check idle CPU consumption #299
Note that we're using a debug build currently and unoptimized builds can be slow, this is quite expected.
(In a scripting language you have a thin layer of always slow scripting code running on top of an aisberg of highly optimized native code; whereas in a natively compiled language the entire aisberg might be slow or fast, depending on how you're compiling it; this is especially true for Rust, because the entire graph of dependencies is currently compiled using the same set of settings, including cryptography, I/O, collections and the rest of the low-level stuff; so it's normal to see a huge difference in speed between the debug and the release builds).
We should profile of course, but from an optimized release build.
my mm2 instances are using 100% CPU all the time
the fds shown (154,186 and 187) are this ones (from
i don't know if that is the reason for the high CPU usage, but could be
@cipig Should be fixed now, please try to update your node. There is a loop in