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Kopernicus release-97

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@R-T-B R-T-B released this 03 Jun 10:31
· 218 commits to master since this release

New in this latest version release-97:

1.) Implement an autoblacklist for known watchdog incompatible mods (currently only Principia).

Known Bugs:

1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any edits made while playing the game will not be preserved. Edit the file only with the game exited, please.

2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away.

3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and nmonitoring all the interstellar bugs actively.

4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error.

Known Caveats:

1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x.

2.) Mutlistar Solar panel support requires an additional config file, attached to release.

3.) If you use the default config of Kopernicus, A fake, invisible celestial body is then used to fix the distant landing-gear sinking bug and other graphical issues (why this works is quite the mystery). This body is called "KopernicusWatchdog" and will a.) intentionally keep it's distance from you at all times and is b.) invisible. The body is usually hidden from in game processes, but this is new territory having to use another moving celestial to correct a bug, so there may be older mods that don't work. Please report them if so. Principia is a known mod that does not work, a fork (including source) fixing it's issues is available upon PM request to R-T-B.

4.) When using the ultra/atlas shader, ocean effect customization (color etc) is unreliable. Please use only high shader level (shader level 2) or lower if working with stock ocean effects. This does not effect scatterer or other ocean rendering mods.