tweak teleport spell effect to work on target instead of just caster
add SHOCKING, ACIDIC, ENVENOMED, WOUNDING, VORPAL, DRAINING (vampire), FREEZING, etc flags to items
probably cata::optional<islot_magic_item>
cast any spell on training dummy
monster abilities as spell
items that give bonuses to spell attributes?
jsonize artifacts
mana regen configuration (maybe external option)
mana_base configuration (maybe external option)
unlocks spells from other spells gaining levels
fake_item (from bionics) to be used as an iuse or similar?
ritual casting
be able to learn a spell from an NPC
spells that can call an iuse function
Bionics as a way to learn (and unlearn!) spells
npcs using spells