From Implemented

bug: summoned monsters drop items

Added by KorGgenT
From Implemented

bug: can disassemble ethereal items

Added by KorGgenT
From Implemented

bug: studying spells duration is halved

Added by KorGgenT
From Implemented

encumbrance affecting spellcasting (hands, maybe arms)

Added by KorGgenT
From Implemented

flags on spells: somatic, verbal, one_hand

Added by KorGgenT
From Implemented

recall to location spell

Added by KorGgenT
From Implemented

fatigue as an energy source for spellcasting

Added by KorGgenT
From Implemented

heat item

Added by KorGgenT
From Implemented

spellbook studying needs to keep fire fed

Added by KorGgenT
From Implemented

Mutations as a way to learn (and unlearn!) spells

Added by KorGgenT
From Implemented

summons

Added by KorGgenT
From Implemented

spellcasting ui improvements

Added by KorGgenT
From Implemented

make effects target specific bodyparts

Added by KorGgenT
From Implemented

an effect you can gain by casting a spell that allows you to craft certain recipes

Added by KorGgenT
From Implemented

spell effect that restores an energy source

Added by KorGgenT
From Implemented

mana discount per level on spells (and minimum cost)

Added by KorGgenT
From Implemented

haste spell

Added by KorGgenT
From Implemented

refactor spell aoe fucntions

Added by KorGgenT
From Implemented

random teleport

Added by KorGgenT
From Implemented

spellbooks

Added by KorGgenT
From Implemented

finish ethereal items

Added by KorGgenT
From Implemented

finish move earth spell

Added by KorGgenT
From Implemented

projectile attack

Added by KorGgenT
From Implemented

iuse that can call a spell

Added by KorGgenT
From Implemented

target attack

Added by KorGgenT