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Version history:

1.5.0

  • Added storage for meshes

1.4.4

  • Fixed some bugs with reroute node and inputs/outputs default values

1.4.3

  • Fixed bug with several node groups enumeration

1.4.2

  • Some internal technical changes in saving nogdes format (connecting links by inputs/outputs identifier)
  • Added saved node groups version control

1.4.1

  • Added "prev" and "next" page button for "pro" accounts
  • Some changes on the server-side

1.4.0

  • Added "update" functionality for nodegroups and texts

1.3.6

  • Fixed some issues with saving script nodes

1.3.5

  • Fixed some issues with nodes from future Blender versions

1.3.4

  • Checked all compositing nodes, provided proper work with compositing node trees

1.3.3

  • Automatically add Blender version to tags while storing material to BIS

1.3.2

  • Automatically add render engine name and "procedural" (if node group is procedural) to tags while storing material to BIS

1.3.1

  • Some bugs fixed

1.3.0

  • Added the Open storage

1.2.0

  • Node group storage divided to separate types: Shader, Compositing, World

1.1.1

  • Added labels to preview images
  • Fixed some bugs with "Frame" and "Reroute" nodes

1.1.0

  • Preview automatically generation for procedural node groups added

1.0.1

  • Internal code updates

1.0.0

  • Release!
  • The server part of the storage has been put in order.
  • The external and internal design of the BIS website is finished.
  • Fixed and corrected some add-on code.
  • Updated the BIS description page.
  • Fixed a number of minor bugs and errors.

0.0.3

  • Supports all cyceles nodes
  • Supports saving texts from Text editor

0.0.2

  • Supports all cyceles nodes from groups (Shift + a): Input, Output, Shader, Texture, Color

0.0.1

  • Early access