- Added storage for meshes
- Fixed some bugs with reroute node and inputs/outputs default values
- Fixed bug with several node groups enumeration
- Some internal technical changes in saving nogdes format (connecting links by inputs/outputs identifier)
- Added saved node groups version control
- Added "prev" and "next" page button for "pro" accounts
- Some changes on the server-side
- Added "update" functionality for nodegroups and texts
- Fixed some issues with saving script nodes
- Fixed some issues with nodes from future Blender versions
- Checked all compositing nodes, provided proper work with compositing node trees
- Automatically add Blender version to tags while storing material to BIS
- Automatically add render engine name and "procedural" (if node group is procedural) to tags while storing material to BIS
- Some bugs fixed
- Added the Open storage
- Node group storage divided to separate types: Shader, Compositing, World
- Added labels to preview images
- Fixed some bugs with "Frame" and "Reroute" nodes
- Preview automatically generation for procedural node groups added
- Internal code updates
- The server part of the storage has been put in order.
- The external and internal design of the BIS website is finished.
- Fixed and corrected some add-on code.
- Updated the BIS description page.
- Fixed a number of minor bugs and errors.
- Supports all cyceles nodes
- Supports saving texts from Text editor
- Supports all cyceles nodes from groups (Shift + a): Input, Output, Shader, Texture, Color
- Early access