diff --git a/client/view/draw.js b/client/view/draw.js index 81ba681..92c790b 100644 --- a/client/view/draw.js +++ b/client/view/draw.js @@ -73,7 +73,7 @@ export function draw() { if (!playerInAtmos && model.entities.universe.collide(planet.atmosBox, model.entities.players[model.game.ownIdx].box)) playerInAtmos = true; }); - if(playerInAtmos) view.audio.bgFilter.frequency.value = Math.min(4000, view.audio.bgFilter.frequency.value * 1.05); + if (playerInAtmos) view.audio.bgFilter.frequency.value = Math.min(4000, view.audio.bgFilter.frequency.value * 1.05); else view.audio.bgFilter.frequency.value = Math.max(200, view.audio.bgFilter.frequency.value * 0.95); //shots diff --git a/server/lobby.js b/server/lobby.js index b5c4858..e1766f6 100644 --- a/server/lobby.js +++ b/server/lobby.js @@ -9,7 +9,7 @@ const vinage = require('vinage'); const MAX_LOBBY_COUNT = 5; //TODO: add it to the settings const DEFAULT_PLAYER_AMOUNT = 2; //TODO: see above -const TIME_ROUND_LENGTH = 30000; //30 seconds +const TIME_ROUND_LENGTH = 60 * 60 * 1000; //1h const TIME_DISPLAY_LENGTH = 5000; //5 seconds const TIME_SCORE_FREQ = 1000; //1Hz const TIME_GAME_FREQ = 16; //60Hz