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3d model viewer for Monogame
Branch: master
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Modelviewer for Monogame


  • Import a variety of .obj and .fbx files. They must contain texture coordinates. A mesh cannot have different materials for submeshes (yet?).
  • Meshes without normals are supported. Meshes without texcoords/uv are supported, too, but they won't display textures.
  • Skinned Meshes with up to 4 bones per vertex are supported
  • Animated Skinned Meshes
  • plausible environment lighting, with support for 4 texture inputs - albedo, normal, roughness, metallic (no alpha yet)
  • HBAO solution
  • Parallax Occlusion Mapping
  • Intuitive UI


  • LMB drag the object
  • RMB -rotate around the object
  • Shift+RMB - rotate the environment
  • MW - zoom in/out
  • space - center object

Discussion Thread

Version history:

0.6 - Added Parallax Occlusion mapping to textures. Added the ability to shift-right click to rotate the sky. Added button to center model. 0.7 - added mip mapping again

Cubemaps from

by Emil Persson, licensed under Creative Commons Attribution 3.0 Unported License.

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