Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Flicksync, Teleporter Crash, Oculus Input, Crouch, Installer #75

Merged
merged 13 commits into from Feb 21, 2017

Conversation

CarlKenner
Copy link
Collaborator

Skip to correct cutscene (except when map starts with a cutscene) when starting game.
Use the sound shader name and length instead of snd_ sounds.
Add Lost Missions first cutscene (partly working).
Transcribe lines for missing scientist (Jonathan Ishii).
Fix some incorrectly transcribed lines.
Add Player to list of Flicksync characters (partly working).
Add our debug prints to g_debugCinematic.
Handle ending cinematic properly.
Show "( Wait )" when using cue card with no line.
Show "( You speak first )" when there's no cue before your line.
Add Game Mode to Flicksync menu, even though it's not implemented yet.
Allow automatically skipping all cutscenes when vr_cutscenesOnly = 2.

Skip to correct cutscene (except when map starts with a cutscene) when starting game.
Use the sound shader name and length instead of snd_ sounds.
Add Lost Missions first cutscene (partly working).
Transcribe lines for missing scientist (Jonathan Ishii).
Fix some incorrectly transcribed lines.
Add Player to list of Flicksync characters (partly working).
Add our debug prints to g_debugCinematic.
Handle ending cinematic properly.
Show "( Wait )" when using cue card with no line.
Show "( You speak first )" when there's no cue before your line.
Add Game Mode to Flicksync menu, even though it's not implemented yet.
Allow automatically skipping all cutscenes when vr_cutscenesOnly = 2.
Fix Oculus Touch not being detected when used.
Fix Oculus Remote or XBone being incorrectly detected as Touch ( && instead of & ).
@CarlKenner CarlKenner changed the title Fix Flicksync bugs, and start adding Cutscenes Only mode. Flicksync, Teleporter Crash, and Oculus Input Feb 19, 2017
@CarlKenner CarlKenner changed the title Flicksync, Teleporter Crash, and Oculus Input Flicksync, Teleporter Crash, Oculus Input, Crouch Feb 19, 2017
Grip buttons now work perfectly as both buttons and grabbing depending on context.
I haven't implemented switching back to SteamVR controllers yet.
@CarlKenner CarlKenner changed the title Flicksync, Teleporter Crash, Oculus Input, Crouch Flicksync, Teleporter Crash, Oculus Input, Crouch, Installer Feb 19, 2017
Slightly better compression.
Read steam path from registry (only works if Doom 3 BFG is stored on your main steam drive).
Delete incorrect .lang files.
Copy savegames.
No point uninstalling old versions on uninstall, we already did that when installing.
Overwrite files even if they were newer.
Fix size in Programs & Settings uninstall list.
Make Player AAS files optional.
Delete all base\generated files from old version (and hopefully fix conflicts from texture pack).
Uninstaller uninstalls completely, if installed to empty folder (except copied savegames).
If Leyland or RBDoom's later avcodec version is installed, don't remove the one file they share.

Known issues:
* Will delete parts of other mods that modified the same files as we did, even if they never installed the old version of our mod.
We should check that our old mod version is present before trying to delete it (except the generated folder, always delete those conflicting files).
* Doesn't install the all_in_one_script files if the texture mod is present. But that folder isn't in the repository and I don't know if it needs updating.
There was no button config at all before, except the touchpad directions!
@KozGit KozGit merged commit dfb9b5e into KozGit:master Feb 21, 2017
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

2 participants