Simple calculation to render cheap water effects.
This simple project demonstrates :
- how to use Metal draw compute shader, or known as 'kernal function'.
- share code between iOS/OSX, both targets are built in the same project.
Demo - Mac
Demo - iPhone
Build and Run
Choose to run OSX or iOS version.
Notice: iOS simulator doesnot support Metal framework, you have to run it on a real A7 iPhone.
This is an experiment with Apple Swift/Metal shading language. Bascially I just port this WebGL shadertoy to Metal.
- Special thanks to Victor Korsun for letting me use his shader code
- http://metalkit.org for all the nice tutorials